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January 2007


The group camps near the river while Greenleaf scouts the vast cavern as a crow. Just down the river there is an island inhabited by the dark elves (drow) and other nasty evil creatures. The group decides to follow the underground river upstream. Raineer polymorphs into a giant sea turtle and allows Thud to ride on his back. Max turns into an eagle and Orthan rides his carpet with Greenleaf in his pocket as a snake.
The party travels upstream for about an hour before entering a small tunnel of the main river. The passage leads to a maze of narrow underground tunnels. Making there way through the dark the group is surprised by creatures that have three legs and camouflage themselves like the cavern walls. They are very strong and agile. Orthan is killed with one blow. (Good thing he procured that rod of resurrection) Melee ensues and two of the creatures are killed. Searching the dead monsters produces a wood box with 10 cut emeralds, 4000 gold pieces and some travels equipment.
Traveling on the group comes across a room that is full of dead human bodies. There are drag marks on the floor indicating that the bodies had been brought here from another location. Raineer uses his eagle eyes to track the drag marks. On his journey he sees orcs carrying more bodies back through another set of tunnels. After resting the group follows Raineer’s path and finds a cavern that contains an orc stronghold. Deciding that the profit would not be worth the trouble the group heads in the opposite direction.
After several hours of walking the tunnel turns into a smooth stone passage that has a gradual upward slope. Detecting the slope the group hopes this is the right way up to Waterdeep…

Upon arrival in Skullport the party finds their way to Orthan’s apartment. The apartment is mostly a small cave along the rock-face of the vast cavern. Raineer and Max lend their druidical hands by using stone shape to make the interior more accommodating, while Raineer and Skilver use material spells to flesh out the rooms with furniture. Dragon slayers to interior decorators…
Orthan begins to wander the city trying to find a passage up to the tunnels above the city. After a long search he discovers nothing other than, his purse has been stolen by someone in the crowd. Skilver casts an augury spell seeking guidance from his deity Belial. He discovers that the Shadow Pass would be the best course of action to take. Moving up and through the pass the group enters a vast maze of caverns and caves. On their first encounter giant bloodsucking weasels attack the party. (yep… weasels) Thud is bitten several times during the melee and losses a bit of blood. With a group effort the weasels are killed and Thud is healed. Searching on the party finds a place to rest and study. After an uneventful twelve hours of resting, the group searches on through the maze of caverns and tunnels. Several hours into the second day the group finds some wraiths blocking the tunnel. Raineer, Skilver & Max unleash spells of lightning and fry the life draining undead. After moving through several more tunnels the group is attacked by carrion crawlers. The beasts are a giant cross between a green cutworm and a cephalopod. Thud attacks with his magic darts and the magicians finish the beasts with magic missiles. The passageway turns to gravel as the part moves onward. After Thud and Orthan pass by a trapped area, Raineer takes the brunt of a falling block of stone. At the same time bells begin to chime in the surrounding area. The party sees light approaching and sees a beholder in the distance. Run!!!! After a bit the group stops and Orthan decides to turn invisible and go back to investigate. He finds a giant gate guarded by Drow. The group retreats back to investigate other tunnels and rest.
The next day the group finds a passageway that is blocked by some sort of beast facing away from the party. Orthan takes out a scarab of death and presses it against the creature’s back. The scarab burrows in and destroys the beast. The druids decompose the giant corpse and the passageway is open. A magic long sword is found in the process. The passage leads to a small shore along an underground river. Across the river is an island with a small battlement. Greenleaf turns into a crow and begins to search the cavern…