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May 2008


The party approaches hoping that the helm of brilliance will protect them. The helm doesn’t seem to affect the skeleton. Greenleaf casts rock to mud under skeleton.
The skeleton sinks down into the mud but then rises up and attacks the group. Battle ensues. Thud takes damage but the skeleton falls.
Ronj is sent to explore the room beyond. Ronj finds a bedroom. A bed is turned down and there is a small golden apple with an emerald chip on the pillow. greenleaf enters the room and casts detect magic. nothing is magical. He try’s to pick up the golden apple but it sprouts spikes and poisons him. He makes his saving throw and then exits the room.

The group comes to a locked door. The door is forced open by Thud and inside there is a bedroll and some warm stones. Max says he is going to cast detect magic and suddenly a man speaks. He is wedged in the corner of the ceiling. He comes down and sys his adventuring party was killed. He is willy slick fingers. The party decides to let him live but drives him off. He thanks the druids for some food and water and claims that he can be found in waterdeep.

Moving on…
Group finds a door that is wedged open by a dagger. Inside is a sundry of ruined and cast off items. Nothing is found.
The group camps and sleeps in the room where the Willy Slick Fingers was.
The next day three 3 legged giants deformed with multiple heads try to attack the party. Greenleaf is still praying for spells when the giants attack. Max throws one of the last three opals to ignite a fireball. Major battle begins in the hallway.
Thud is killed in the first two blows.
Da”Nog fights with great might while Zapa plays his mandolin. The monsters are killed and Thud is raised by greenleaf who finishes studying. Ronj is sent down hallway to explore. He is cast invisible by max and given the gauntlets of infravision. He travels down a long sloped tunnel for over 30 minutes. He discovers an underground mine with dwarves working. He returns and reports to the group. After much debate it is decided to return to the bath room for Thud to heal.
Sleep / Pray / Study / Eat
The group returns to the fountain and teleports up to the top level then down one level. On to more exploration.
The party of adventurers appear in the familiar four way intersection. proceeding down a passaway the party enters a gallery of alcoves. In each alcove is a three dimensional animated scene. The bard uses his mandolin to summon a spider. The spider is commanded to tear down each of the items. The group becomes sick and the items are returned.
A secret door is found by Greenleaf. A steep stairway down leads to a moldy room that has not been touched for many years. It looks like a hotel registry. There is a hallway that leads to a door…

Greenleaf returns with remove curse and takes care of Ronj.

Group travels on into room where there is a body freshly killed. Blood splattered across tapestries. Arm on the floor. DaNog enters hallway and four 4′ black hounds bound through the door. One of the hell hounds bites DaNog in the shoulder. The hounds breath fire on DaNog and Zapa. Two are killed but then another bites DaNog in the head and chews off his ear. Then breathes fire on him. Magic missiles and swords bring the final two down.
Back into the hallway. Down to Ogre smelling passageway. Another fountain is found but this one doesn’t make noise. Thud looks in the fountain and sees scene after scene going by. He throws a rock into the fountain and the water disappears and reveals an old dusty cracked water fountain. Moving into the room the group finds a magicked doorway. Dispel magic is used to no avail. Max and Greenleaf use stone shape to carve a passage around the doorway. Moving on the group encounters a wight. It is unable to attack due to max’s helm. Thud uses his magic ring to destroy the undead wight. Into room that appears to be a lady’s bed chamber. Most likely the home of the wight. The group camps. Members eat, drink, sleep study and pray.
The party heads back into the large hallway. Moving on.. they encounter another door. Max uses ring to see two wights on the other side. Thud crashes through door with max on his heals. The undead monsters flee the helm and the group pursues. Max corners the wights and Thud moves in. Thud is hit twice but because of his ring he loses no life levels. Thud battles eight of the life draining creatures but must retreat after taking significant damage. The druids lay on the healing and Thud moves off for a round or two. At one point a wight hits Thud in the groin with a 20. He’ll have a -5 th for a bit. Bullets are slung and arrows shot and the last undead is cornered by Max and the helm. Zapa the bard proclaims “Ghost Busters!” and begins to sing a song.

White Bane (a.k.a. cheap experience)
Thud! Thud! Bane of Wights
Lop and kill them through the night
Glorious indeed was the fight
As 8, count ‘em EIGHT fall to Thud’s might!

Moving on another six wights are encountered and destroyed with the helm of might. Undead beware.
In a back chamber a black bag with silver embroidery. Zapa uses his ring of lore to aid in his try to legend lore the item. His own spell seems to confuse him and he has no knowledge of the sac. Thud reaches in the bag and feels several items. The largest sized bag of holding is quite a find indeed.
The group goes back to the room with the tapestries and they are placed in the bag. Thud is decorating.
Back to the great hall and on to another door.
Standard door procedure is used. Detect traps is used and a trap is found. Ronj is unable to disarm so Thud bashes door in. No trap is triggered and a dead body lies within.
On to another door in the large hallway. In the room beyond is a group of four ogres that try and attack the party. DaNog uses his spear to kill two and the others are killed with in a group effort.

On to another room where there is an armored skeleton standing in a column of light holding a two handed sword.