Monthly Archives October 2010

Golem golem golem, keep them golems rollin….

Departing Thudheim, the group decides a new path is in order, in order to dodge the Beholdertoll. Venturing along the shining river, the group meanders northward, skirting the edge of Monkey Mountain and the southernmost tip of Lord Stumpy’s domain. Along the way they spot a group of praries skulkers that skulk away when they see the group. A few days later, the party encounters a posse of disgruntled townsfolk who appear to be tracking the skulkers. Information is shared and the posse proceeds in a southerly direction while the group continues north.

Eventually reaching a river ford, signs of the passage of heavily laden wagons is noted by Naima, the nut-brown native from the distant south. What is not seen by Naima, or anyone else until Barada points
them out, is a set of large footprint...

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My party plundered a tomb and all I got was this scarab

Venturing deeper into the tomb, the party quickly explores the two obvious avenues available to them and finds little to pique interest save plundered rooms, alarmed corridors and a pair of hungry oozes that want to snack upon Reiza. Oozes vanquished, the party returns to the staircase. Some observant observations from the bard reveals the presence of concealed doors – magical of course – that proceed to stymie the party for the better part of an hour before the Feaster is called into action to provide a little torchfire that will open the doors. The first door so opened is also alarmed, but none of the noise seems to bother the armored figures in a room at the end of a long hallway. Indeed, it is not until the party gets within a few feet of the room opening that either moves...

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