Monthly Archives June 2011

Sock it to ya!

Dalliance trades her ‘orphaned’ spellbook for a Chime of Opening with 28 charges still within, and the group [Reza, Lubboch, Bud, Dalliance, Barada and Hobar] sets off on a journey to the edge of the vast desert. Along the way, Dalliance pays Lord Stumpy a visit and is warmly greeted with a lavish celebration. After some discussion and perusal of maps, they ask the Stumpmaster about the history of the area. Learning that it was a hilltop fortress of a warlord, the group discovers that the unopenable doors are located in the base of the hill.

The journey to the location is uneventful – as the scouting of Barada and Bud guarantees that there are no unwanted games of catch with the stone giants that inhabit the mountain region...

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I wanna go home!

While in the hallway, it is decided that Bud should check out the secret crawlspace. When he wanders to the end of the passage, the unmistakable stench of Wolverine is smelt. Still without a reason to disturb a wolverine, it is decided to turn back. Perhaps the sad man/death face doors will hold more interest and less undead. The doors are triple locked, but Knock spells and the Wand of Opening is just the ting to open reluctant doors.

inside are chests and torches. They all radiate magic. Each chest is triple locked. After the expenditure of much magic and time, the chests are opened. Before the chests are opened, Barada has his strength reduced to 3 multiple times and the party is attacked by a bear. Bear is reduced to foodstuffs and the chests are opened...

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