Monthly Archives October 2011

Traps, schmaps – the demons are the problem!

After awakening in the ‘control room’, the party is afflicted by an insidious drain of abilities. Every hour spent within the mine leeches a point from the primary attribute of the character. A full day of rest is required to restore each point lost. However, Dalliance bends time to her will and causes each hour to pass as six. Within a trio of days the party is refreshed and ready to return to the control room.
There Barada discovers other traps are yet unleashed and the controls for said traps are here. The controls to raise and lower the elevator platforms are likewise found within, as well as ‘seeing tubes’ that allow the viewer to see the view from the ceiling in each monitored area...

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p-p-i-n-g M-a-u-l. Whats that spell? Shopping Maul!

Flush with cash, the group spends a brace of years to train Dalliance, instill Barada and Dalliance as the latest two members of the Lords of Waterdeep. Bud visits his hobbit community. Lubbitch and Thad of Thudheim spend time training, while Reza acts as Dalliance’s personal bodyguard while in Waterdeep.

Evil seems to be laying low, and eventually the group gets ready enough to go visit the beholder-guarded dwarven gem mine. Once found, it seems like it is long-abandoned. The party already knows it is stuffed chock-full of traps. Once the main mine doors are opened, it is one trap after another: explosives, spears, steel posts, pit traps, glyphs and the like. After a say or so, the group is three-quarters of the way around a main loop when an illusory wall is detected.
Beyond the wall, m...

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“chuff chuff chuff”…here comes Mr. Slippers!

Returning to the desert in search of the missing dwarven gem mine, the group is headed northward along the abandoned caravan road just beyond the goat-cheese making village, While the group plods through the desert sands, Bud and Barada scout about in bird form. Early one morning Barada spots the now familiar sight of a fez wearing figure shuffling along through the desert. “Tis Mr. Slippers! A brief debate is held about whether to fight or run, but in the end Dalliance opines that it might be better to take him on here and now as opposed to having him turn up later at a more inconvenient time.

Plans are laid: Lubbitch and Barada will soften him up with a few rounds of arrow fire...

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