Monthly Archives December 2011

Waaaaannnng!

After plundering the room of all its secrets, the party hurries upstairs and starts systematically emptying rooms of all that they can find that retains any value, while keeping an eye out for any guards or forces of the Baneites. A few hours later they conclude that any remaining forces must have fled along with the priest – probably to raise the alarm. Nonetheless, for the moment – their work at Castle Krag is done. Rounding up the locals, they set off on a day’s march to the nearest thorp in the shadow of the Krag. There they tell their tales, try to inspire the populace a bit, set tongues-a-wagging, and redistribute 1000 gold coins to the elders, This prompts a small celebration, and the group (except for Bud, because he is still stone) enjoys themselves.

The following day, the castle...

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So…how _do_ you spike a portal?

With the echoes of the hounds dying away, the group decides that haste makes the most sense so they beat fleet feet across the courtyard and through a wooden door into the round tower that makes up a part of the curtain wall surrounding the hilltop. There they find signs of inhabitation – a lot of doors and a set of stairs leading down. They scurry down the stairs and into the basements of the tower, Immediately they encounter a huge ogre and a pair of souped-up undead that are moving boxes. The group attacks with the element of surprise.

Dalliance uses her Undeath to Death to quell the onrushing undead while Lubbitch, Reza, Bud and Barada battle with the ogre. The foe is fearsome and deals savage wounds to the attackers, but after a few tens of seconds the ogre is slain...

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