Monthly Archives August 2013

Ding dong ditch

Cutter leaves the party little time to ponder for he is off and moving, traveling down a hallway and crossing a bridge that arches over a geyser field. The paranoid group retraces their steps and meets him in the lair of the medusa.
The last door is explored and it is found to lead to a darkened chamber wherein stands a golden statue that is illuminated in a shaft of brilliant light. Cutter darts ahead and is attacked by shadows. The shadows are augmented by rust monsters but the actions of Gabe and bear Demming end the threat. Some recouping ensues and the statue is looted of its treasures.
A descent to the endless desert reveals the room to be far smaller than originally thought. A door is found and opened and a path is followed...

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Pitted against a deadly foe

The group decides to use the concealed door and enters a long curving hallway that eventually deposits them in the corner of a large and well lit room. Therein lurks the deadly basilisk – not so deadly and a lot more dead after three of Barada’s arrows. It is around this time that things get weird – Ron’j! attacking Nil. NIl looking for a bit of string in his pouches – oblivious to the ouches being inflicted upon him. Then a fireball erupts and things get hot. Long story made short, the party has engaged a high-level mage in a place of his choosing. Before it is all over, Ron’j! pushes Barada into a pit and to his death before trying to pummel Nil to death. He would almost succeed had not Dalliance used her telekinesis ability to restrain him...

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