Monthly Archives November 2013

Restock; Return to Removal

When it seems clear that the departed cleric will remain departed, the group backtracks through the tomb complex until they regain the surface. There they deploy illusionary magics to conceal the fact that the tomb is open and deploy Dalliance to fetch up another cleric. While she is gone, the rest of the group hides as best they can and keep their heads down. Her absence is fairly unremarkable – save for the gathering of the manscorpions that sacrifices humans and calls down lightning throughout the night.

Dalliance returns, along with Abraham Blade, first cousin to the departed cleric, and one of the few remaining high priests of the sect. Please be careful with our cleric! Abe Blade fits into the party with a minimum of rotating and off they go…

Back into the maze of isolation, this ti...

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The maze of isolation…

Following the descent the group spends some time investigating the murals and carefully reading the inscriptions. Opening each of the two sarcophagi reveals a human-sized recliner and nothing else. The inscriptions reveals that there are two tests to be conquered before they can retrieve the objects to place in the hands of the statue in the room. Then the group will be able to encounter the queen.
The group chooses double doors that lead to the maze of isolation. There they wander about and avoid hallways full of choking acid fog, only to encounter savage hammer traps and at one point a teleportation trap. Fearing to be separated, the group plunges through – but this is a random teleportation trap and they end up separated...

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Riddle me this!

Faced with walls of glyphs and multiple lines of text, the group waits for Barada to finish his translation. The story of the evil that befell the sphinx empire comes to light and the text is revealed to be riddles. The riddles are answered in turn, and each instance of answering opens a door to a long hallway. Each hallway terminates in a test of some kind – stone golems, acid river, trapped alcoves, etc., etc. Copious magic use – teleportations, vitality spells, fly spells, walls of force and the like allow the group to obtain the desired objects at relatively small personal risk – a decided change of pace from the usual mayhem and blood-soaked tales of triumph.
The triangular keys are recovered over the course of several days time and placed within the central pyramid in the riddle cha...

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