Monthly Archives January 2014

Oh yeah…demons suck.

Armed with knowledge and powered by boredom, the group travels to the region where the lair of Blasphemy is said to lie. It turns out to be surprisingly easy. Following thevarious signs (folks buried alive and the like) leads the group to a large cave. There are some ominous signs, including flaming blood weeping from the walls and some infanticide themed statuary. Magic is sought and found, and traps are detected.
Undeterred, the group presses on into another room that fairly reeks of evil. Maybe the statuary, maybe the pool of flaming blood…maybe the gargantuan, magic-wearing gargoyles that try to slay Barada – but this place seems unfriendly. Images of demons adorn most surfaces and the exit from the room of flaming blood reveals a hallway with more of the same adornments...

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Scrolling Blasphemy!

Several years pass after the group defeats the Sphinx queen and plunders her treasures. Members train and investigate various and sundry things, including seeking out some ‘easy’ money in the form of some dragon lairs.
Luckily, Dalliance knows where there are five orphaned red dragon young – since she slew the brood mother – so the group packs up and teleports to the volcano lair. A day of scouting is followed by 75 seconds of disintegrating dragons, then a few hours of shoveling treasure through teleportation circles.
Still feeling frisky and looking for more loot, the group seeks out and finds the lair of a black dragon in the High Moors. The unfortunate saurian is reduced to dust, but there is no treasure to be found...

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