Monthly Archives February 2014

Blasphe-you, Blasphemy – we all agree – we should have a plan B!

Heading through the hall of losers, the group opens a door into the playing field. The spectator’s seats look as abused as the rest of the area and the presence of a large tentacled fungus doesn’t really do a lot to reassure anyone. Slap a wall of force over that fungus and the party is off to explore the team rooms.
Interesting equipment and a trio of demons complete the experience. The battle rages for a while but eventually two are downed and the third flees the scene. The group tries to bypass a pair of very stubbornly locked doors and resorts to passwall spells to accomplish the goal.
A long hallway brings them to what they are sure is the object of the quest – the demon called Blasphemy. The door is opened, but the way is blocked by a blade barrier...

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Don’t get a head of yourself

Pausing to take 10 and plunder the library, the vastness of the task is daunting. In the end, only the scrolls that were separated from the rest and placed on the librarian’s table are even considered. When the first one turns out to be a guide to the Abyss, the group kinda freaks and makes haste to depart.
They roll into the hall and open the remaining untrapped door to reveal a conference room of sorts. Dalliance opines that whatever is within is unimportant since it is clear that Blasphemy is not within.
The wand of Negation is produced and wielded liberally upon the trapped double doors. The group pushes past and finds themselves in a large room, covered in elaborate and demonic decor. The room is dominated by a throne – made from a defiled altar from the church of Lathander...

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