Monthly Archives March 2014

Low and Beholder

Deciding that undermountain is just too strange, and in light of the information emerging about the progress of law over the past decade – the group decides a venture to Thay might well be in order.
Dalliance procures arms and armaments for Shadowdale and then slips her handlers to try and make contact with an old aquaintance, only to discover that the government has destroyed his compound.
Unwilling to meddle directly in the internal affairs of an increasingly militaristic Thay, the group decides to open a sealed portal in the basement of the Twisted Tower that they believe leads to a Drow encampment, city or town…perhaps.
Descending for some time results in the discovery of a chasm, a bridge and a Beholder...

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A decade passes by like a few hours

Emboldened by the hefty profit marvins to be had in plundermountain, the group decides to return in another impromptu bout of looting.
Wandering the corridors leads them to new areas of the Mad Wizard’s playground.
These areas are less full of lootable monsters, and rather more full of strangeness. The wind-walking group discovers a dragon roulette room. Each time the party enters there is a different type of terrain and a different sort of dragon. They discover this festure only after they spend a day peparing for battle witha giant green dragon, only to encounter a copper dragon is the current occupant.
After by passing that area, they find themselves near a group of rooms that display adventuers in some sort of magical plexiglass cubes...

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Return to PlUnderMountain

Pausing only briefly to ponder the wisdom of tangling with the Blasphemy again, the group embarks on a new venture – against the backdrop of news from the East that indicates that the Rod of Law has been joined.
This time they are venturing for their own purposes and decide a quick jaunt to the Mad Wizard’s mountain funhouse might be just the thing.
With appropriate caution they descend and roam about seeking interesting monsters from which they can extract organs and other spell components.
After a few uneventful hours they are attacked by a Displacer Beast, which promptly falls victim to a charm spell. A ten-pack of trolls happens along and three fall to charm spells while the rest are dealt with by a few fireballs.
A handy Wind Walk spell from Demming, and the group emerges from the dep...

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