The party investigates the final locked door – and finds itself quickly embroiled in a battle with a form of beguiling and insanity-provoking undead monster. It ensnares two attackers in rapid succession, which provokes a bit of consternation among the remaining members of the party. Magic arrow and magic missiles fly and the beast is defeated quickly enough.What loot it has is taken, and the well in the room is investigated. A hidden ladder leads the group downward into an escape tunnel that deposits them in a hollow boulder near the edge of the treeline, outside the moat. Neato-keen…but the cart and horse is still inside the moat. Crap.
A new ice bridge and a rapid jog reunites the group and its gear...
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