Monthly Archives April 2016

Playing Keep Away

Deciding that fooling with ghosts is a bad idea, the group takes off on a new tangent. They travel to the southeast to try and make contact with the druid in exile. Along the way, Goldpiece frets over the possibility that the group is carrying an extra traveling companion in the guise of a party member, but is in actuality the ghost. The ghost denies this most vigorously of course and the party things the elf is a ‘bit teched in tha haid’.

While they do not make it to the druid himheritsself, they do meet with druidical followers, rangers and the like. They get further information on the depredations of the Rotting Man and the general attempt to seal off the old forest from interlopers...

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Rotting Man? I thought you said Nottingham!

Returning to Uthmere, the group gets the lay of the land and decides to do some preliminary investigation of the surrounding areas. Various plans are put forth and dismissed and finally, the druid is dispatched to scout the edge of the region known as the great barrow – a vast accumulation of cairns, tombs, graves and the like. The group ventures further in and finds a gravesite complete with a magical sword. They loot, and the banshee that lives within takes offense. A few moments later, Lad is fleeing the scene in abject terror and the limp bodies of Bababobo and his druid pal adorn the turf. The rest of the group brings the unruly spirit to heel and they unearth the bodies of a pair of elves. When they attempt to strip them of their wealth, the Lad is turned into a ferret...

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