The Soul Gem

Following a few days of carousing, the newly formed group sifts through offers and settles on a task to recover the fabled Soul Gem. They set off from Waterdeep, proceed across the High-Moor and eventually come to a small hill that has upon it the remnants of a castle complex.
The group immediately encounters and dispatches a Horned Devil – then proceeds to investigate each of the four towers, slaying things that need slaying and solving puzzles when they can’t find anything to kill.
They gather four strange ‘keys’ and gain access to a central tower. They lay back on some nice ‘couches’ and wait. Soon everything goes all woobly and colorful and the group watches in amazement as a hole appears in the ceiling. They ascend the shaft – traversing large chambers with an Air, Earth, Fire, Water theme. Along the way they slay a sphinx, many large and angry monkeys,a medusa, a fire giant and his lava rays, a big fish and some death’s head rays before finally arriving inside the uppermost central tower chamber. There sits the object they were sent to find. After _quite_ a bit of dithering, Dr.Mongus summons an Umber Hulk to go and retrieve the gem. Two minutes later, the gem in theirs and the group uses the amulet to return to Waterdeep.
There, they are congratulated on a job well done and the terms of their contract nullified. Now flush with cash, the group goes on a buying spree – depleting most of what Waterdeep has to offer in the middle of winter. Now, they search for new adventures and try to make sense out of the news that Thuds has returned to Thudheim – apparently with a new advisor. The description of this advisor seems remarkably similar to the desert mage that annihilated the last party of which Dalliance and Shoresss (now Malorn) were a part….

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