After killing the animated door the group proceeds down a long stone hallway. Suddenly another group appears at the opposite end. It seems as though they were teleported to this location. The EFK has complete surprise. Raineer, Max and Skilver unleash a volley of lightning bolt spells. A few more magic missiles leaves all dead, except one. He is questioned and then released of his mortal binds. Left in the wreckage the party finds: 3 rings, 1 belt, 1 cloak, 1 helm, 1 long sword and 1 shield all radiating some sort of magic.
Half way down the hall the group turns left into a side passage. Down another hallway brings the group to a room that contains a skeleton statue sitting on a stone throne. Orthan becomes excited and exclaims, “I’ve been here before!” He begins to rifle through his pack looking for some lost map… He pulls out a piece of parchment from his pack and shows the group their location compared to the location of the great lift that leads to the tavern in Waterdeep.
The group follows the map down several tunnels to an open area where there is a shoe hanging on a rope. Orthan reaches out and pulls the rope. A distant chime above is heard. The group waits but nothing happens. Orthan pulls the rope again and a voice is heard from above. “What do you want?” Orthan replies “We want to come back up. Send the lift down.” A cranking noise is heard above and then a steady squeaking of gears. Down from above arrives a platform lift. The group climbs on and the lift begins to rise.
Up through the mountain and into the tavern in Waterdeep. A cheer goes up in the bar. Hurray! This party is the first to arise from the lower dungeons since the great siege over two years ago. Bets are won and lost in the crowd. The group tells their story to the crowd (mostly a lie) and moves out of the tavern trying not to attract too much attention.
The three magicians go to the wizard’s college to renew their membership. Potions and spells are purchased. Thud bathes several times at the request of the others… Then the magicians identify the items found on the trip from skullport. The following items are divided among the members:

  • Ring of shocking grasp
  • Ring of spell turning
  • Ring of warmth
  • Scroll – protection from acid
  • Girdle of pouches
  • Cloak of Elvin kind
  • Helm of light
  • 2 daggers +1
  • Long sword +1
  • Shield +1
  • 2 Potions of healing

The remains are sold for gold.
Orthan is able to sell the clear steel like material found on a previous adventure for a great profit. The party then travels to the church of Lethander to seek restoration for Raineer and Orthan. Due to their alignment (LE), they have to pay a considerable price. Good thing Orthan kept the clear steel material.
Thud and Skilver notice a few familiar faces and become aware that they are being watched. The harpers are suspected. The group decides that it is time to leave Waterdeep and deliver the map they have created.
The party travels to Orlbar and then sets out toward the desert city. Over the dawn pass and down into the desert. A few changes are noticed along the way across the sands. There is now a rudimentary road with several way stations. As the group approaches the city there is more green terrain surrounding the lands. It looks as though the magic of the city is expanding.
Traveling to Crusty’s tavern, the group delivers the map and collects their 250,000 gold reward. That’s about 41,665 and 28,833 experience each. Some of the members spend their gold on the following items:

  • Thud – Tome of fighting (increases one level of fighter)
  • Skilver – +3 Cloak of protection
  • Greenleaf – +4 Cloak of protection
  • Max – Rod of absorption

Some members seek training, while others relax and enjoy the city.