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<channel>
	<title>Dungeons &#038; Dragons Blog</title>
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	<link>http://dndblog.com</link>
	<description>DND Blog: An account of the ludicrous trials and tribulations of the SD DND Crew.</description>
	<lastBuildDate>Thu, 22 Jul 2010 16:10:36 +0000</lastBuildDate>
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		<title>Sailing&#8230;Sailing&#8230;we are quite insane</title>
		<link>http://dndblog.com/dungeons-dragons/sailingsailingwe_are_quite_insane-2/</link>
		<comments>http://dndblog.com/dungeons-dragons/sailingsailingwe_are_quite_insane-2/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 16:10:36 +0000</pubDate>
		<dc:creator>fishyfred</dc:creator>
				<category><![CDATA[DND Blog: EFK Saga]]></category>

		<guid isPermaLink="false">http://dndblog.com/?p=283</guid>
		<description><![CDATA[Following the directions provided by the bard, the group overlands it to the coast of a vaaaaaaast inland sea. They make contact with a fishing village and obtain directions to a larger port town.  There they start what becomes a 3 month tour &#8211; interrupted only once by pirates &#8211;  of the inland [...]]]></description>
			<content:encoded><![CDATA[<p>Following the directions provided by the bard, the group overlands it to the coast of a vaaaaaaast inland sea. They make contact with a fishing village and obtain directions to a larger port town.  There they start what becomes a 3 month tour &#8211; interrupted only once by pirates &#8211;  of the inland sea as they wrap their way around the northern shore and towards the city of Treflamme. There they tour towards a vast mountain range on the border of Aglarond. They climb into the mountains (again) and seek the source of the rod tugging. More triangulation, more climbing and a chance encounter with a juvenile silver dragon, more climbing and an avoided encounter with some flying carpeted elves, and finally the group comes to see a mountaintop fortress surrounded by a plain of cloud-like substance. Some reconnaissance reveals a well guarded fortress &#8211; multiple guard towers stocked with cloud giant guards and/or trolls&#8230;and a griffon air force&#8230;and multiple alarm bells&#8230;this should prove to be interesting.<br />
Interesting it is! Invisibly flying group members assault the uppermost guard post under the cover of a silence spell. The trolls are slain and the group quickly assaults its way downward into the fortress. They dispatch a couple of cloud giant sentries and start a major conflagration with a few hundred gallons of oil in the griffon stables before the general alarm is sounded. Throwing caution to the winds &#8211; the group presses on &#8211; running into stiffening resistance &#8211; more cloud giants, ogres hell hounds, leopards, fire giants! Reiza is slain in the pitched battle, but a timely Resurrection returns him to the fray. More battles until even the most optimistic party member suggests that &#8216;To Flee is Golden&#8217; &#8230;and they&#8217;re off.  Moving at full tilt and utilizing whatever magic seems useful, the group exits the front door of the castle and runs pell-mell through a field of grain&#8230;away from the tents and pavilions that are erected around the castle &#8211; and towards the edge of the cloud plain, which they promptly jump over&#8230;.leaving <a title="Barada" href="http://www.dndblog.com/characters">Barada</a> inside the castle.<br />
The invisible <a title="Barada" href="http://www.dndblog.com/characters">Barada</a> utilizes Flying and Gaseous form to navigate the complex. Seeing a group of magic-toting giants, <a title="Barada" href="http://www.dndblog.com/characters">Barada</a> decides that one of them must have the missing piece. He witnesses what appears to be a meet and greet between fire and cloud giants &#8211; and what looks to be the makings of a marriage&#8230;He skulks about and eventually finds his way into the bridal chamber, where fire giant mom and daughter are getting ready for the ceremony. The object of his quest is in the jewelry box &#8211; but he is a gas cloud! <a title="Barada" href="http://www.dndblog.com/characters">Barada</a> decides to try and wait it out, but as it turns out, the item in question is used as a hairpin by the matron of honor! Curses! Quickly transforming into a hawk, the still-invisible bard trails after the bridal party. As the bride and her mother move to greet the guests (mostly giants, but a smattering of humans and even a few elves), <a title="Barada" href="http://www.dndblog.com/characters">Barada</a> seizes the moment.  Flying at full speed, he latches onto the hairpin and yanks mightily. It sticks momentarily, and then slides free.<br />
He flees for all he is worth, and though there is some pursuit, it is ineffective at locating a hawk that does not behave in a hawklike manner &#8211; hugging the ground and moving at top speed. The group regroups after a few days travel and determines that there is yet another piece that exists, for <a title="Barada" href="http://www.dndblog.com/characters">Barada</a> feels the now familiar pull on his rod.</p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Bah-Rod-Ah!</title>
		<link>http://dndblog.com/dungeons-dragons/bah-rod-ah/</link>
		<comments>http://dndblog.com/dungeons-dragons/bah-rod-ah/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 16:09:43 +0000</pubDate>
		<dc:creator>fishyfred</dc:creator>
				<category><![CDATA[DND Blog: EFK Saga]]></category>

		<guid isPermaLink="false">http://dndblog.com/?p=281</guid>
		<description><![CDATA[Following the familiar tug of the rod, the party wends its way higher into the Giant Mountains. At one stage the pull is northwards, but a few hours later, the pull is eastwards. The group is puzzled, but adjusts course as necessary. Eventually they run across a high sheep pasture tended by a stone giant [...]]]></description>
			<content:encoded><![CDATA[<p>Following the familiar tug of the rod, the party wends its way higher into the Giant Mountains. At one stage the pull is northwards, but a few hours later, the pull is eastwards. The group is puzzled, but adjusts course as necessary. Eventually they run across a high sheep pasture tended by a stone giant &#8216;lad&#8217;. The group avoids contact and skulks about for a bit. They move when it is prudent and traverse a long mountain valley used by the giants for raising livestock and farming.<br />
They reach a crossroads, and the rod tugs them towards the mountain peaks located to the east. Deciding to &#8216;off-road&#8217;, the group unlimbers all manner of Fly, Air Walk, Levitate magic and starts moving in a more direct route, narrowly avoiding an encounter with some sort of Hill Giant official retinue. As they cross the convoluted terrain the pull of the rod becomes more and more vertical. They begin scaling the nearest peak, a process that takes the better part of a tenday- when one of the group spots a Roc returning from a hunt.<br />
The rod pull is triangulated and it seems that the Roc&#8217;s nest is the likely repository for the missing segment &#8211; which might also explain the rapid motion of the piece&#8230;<br />
A plan is hatched and the group waits until the creature departs to hunt, then moves to swiftly assault the nest. Daliance starts out by Fireballing the remaining Roc that is tending the young, then follows up with a flurry of Magic Missiles. Reiza and his boots of springing jump into action to rain blows upon the creature. Meanwhile Parker casts Sanctuary and Locate Object. While the battle rages, the second piece is recovered. Leaving the young unharmed, the group flees by the shortest and swiftest path possible to a spot below the treeline. There they hunker down and try to avoid being noticed, in case there is vengeance aloft.<br />
When enough time has passed that it seems unlikely the remaining Roc would still be looking for them, the group now contends with the realization that the second piece indicates the presence of a third piece  &#8211; far removed from where they now reside&#8230;. </p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The Adventures of Baradas Rod Continue</title>
		<link>http://dndblog.com/dungeons-dragons/the_adventures_of_baradas_rod_continue/</link>
		<comments>http://dndblog.com/dungeons-dragons/the_adventures_of_baradas_rod_continue/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 13:20:43 +0000</pubDate>
		<dc:creator>fishyfred</dc:creator>
				<category><![CDATA[DND Blog: EFK Saga]]></category>

		<guid isPermaLink="false">http://dndblog.com/?p=276</guid>
		<description><![CDATA[The group rests and forms a plan. Airy Water is cast for the group and Barada cast Water Breathing on Himself and Reza. Since they both have free action they will be able to attack beyond the Magic bubble. Dalliance casts Poly-Morph self and the group heads for the edge of the lake.
10 of the [...]]]></description>
			<content:encoded><![CDATA[<p>The group rests and forms a plan. Airy Water is cast for the group and <a title="Barada" href="http://www.dndblog.com/characters">Barada</a> cast Water Breathing on Himself and Reza. Since they both have free action they will be able to attack beyond the Magic bubble. <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> casts Poly-Morph self and the group heads for the edge of the lake.<br />
10 of the fish people are waiting and they cast 10 blue lightning bolts. Although they are illusionary some still believe and take damage. As the group drops down into the water 5 Giant Crawfish start zeroing in. <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> uses her wand of fear and all but one flee.<br />
There is a sink hole in the bottom corner of the lake and the Rod of <a title="Barada" href="http://www.dndblog.com/characters">Barada</a> pulls towards it. The group heads for the hole. They descend 300’ feet to a large room that opens beneath their feet. A truly huge Crawfish attacks. After killing the critter the groups approaches a portcullis and wrenches it open. They are met by murder holes full of attackers firing arrows and throwing tridents. The group runs past and drops down another dark shaft. At the bottom there is another room with an even larger crawfish. Another portcullis lies beyond.<br />
After breaching the portcullis the group travels on and is stopped short as one of the walls crumbles and a Purple Worm attacks. The Purple Worm also is illusionary.  Although it still deals a great amount of damage before its true nature is detected.<br />
The party encounters another pit with a great mucusy monster. It charms <a title="Barada" href="http://www.dndblog.com/characters">Barada</a> and he brutally attacks <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> with his Spear that drains a level from her.<br />
 The gooey beast is bashed by Reza and a metal tube is stuck in one of the chunks broken loose. <a title="Barada" href="http://www.dndblog.com/characters">Barada</a> sticks this metal piece in his Rod and it is absorbed into the Rod. For a few moments an unrecognizable ruin glows on the bottom of the Rod. There is speculation about what this ruin might mean. Some decide .. as usual .. that it spells, “Doom”.<br />
 Gold glitters on a ledge.<br />
9,000 platinum.<br />
Cloak of the Manta.<br />
A Paint Set<br />
Crystal Vial with Green liquid.<br />
A Platinum Statue of an Evil Goddess<br />
The party back tracks and heads for the surface. <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> teleports to Waterdeep to visit the Church of Lothander. She attempts to trade the Statue for a Restoration Spell to return her to her former level. However the Church wants three magic items in addition to the Platinum Goddess Statue. Instead <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> uses one of the wishes on her Ring of Three Wishes. She then teleports back to the party.<br />
 While <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> was gone Brada tells the party that the Rod now pulls in a new direction but that it may only be a few days or weeks away. The party begrudgingly agrees to continue on his quest with him.</p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Barada&#8217;s rod leads the group deeper and deeper&#8230;</title>
		<link>http://dndblog.com/dungeons-dragons/baradas_rod_leads_the_group_deeper_and_deeper/</link>
		<comments>http://dndblog.com/dungeons-dragons/baradas_rod_leads_the_group_deeper_and_deeper/#comments</comments>
		<pubDate>Tue, 25 May 2010 18:45:21 +0000</pubDate>
		<dc:creator>fishyfred</dc:creator>
				<category><![CDATA[DND Blog: EFK Saga]]></category>

		<guid isPermaLink="false">http://dndblog.com/?p=274</guid>
		<description><![CDATA[&#8230;recovering from the predation of the leeches, the group peers down a large sinkhole and wonders what lies at the bottom. &#8216;Doom&#8217; is offered as a possibility, so the group decides to venture along the twisting passages formed by ancient waterways. After some (long) time, a chasm is reached.
Reiza&#8217;s boots of Striding and springing are [...]]]></description>
			<content:encoded><![CDATA[<p>&#8230;recovering from the predation of the leeches, the group peers down a large sinkhole and wonders what lies at the bottom. &#8216;Doom&#8217; is offered as a possibility, so the group decides to venture along the twisting passages formed by ancient waterways. After some (long) time, a chasm is reached.<br />
Reiza&#8217;s boots of Striding and springing are lent to Lord Lubboch, who leaps the chasm with a rope.  Upon landing, he is entangled in the adhesive tongue of a Cave Fisher, which immediately starts reeling in its prey. <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> detonates a fireball in front of the rock outcropping that shields the lizard from the party&#8217;s view and manages to &#8216;convince&#8217; the creature to let go of Lubboch.<br />
Lubboch is unamused with his status as food, and leaps the chasm again, stabbing the poor, hungry creature right in its head and slaying it. As a debate rages about whether to go &#8216;downriver&#8217;, Reiza (under the effects of a Fly spell) decides to swoop into the water and see what can be seen &#8211; which is precious little.<br />
Onward into the passages. Onward and onward until eventually the group reaches a dimly lit room from which wafts the pungent smell of fungal composting. Suspecting shriekers to be present &#8211; the group hatches a plan. Upon executing the plan, Reiza changes it &#8211; abruptly deciding to turn right instead of left. Pursued by a host of ambulatory fungii and some disgruntled fungus farmers, the group charges onward into a large cavern filled with pools of brackish water.<br />
There, Reiza is attacked by a goggle-eyed fish man who hurls bolts of lightning at him. Reiza closes for combat, pursued by the hasted Parker and the furiously pumping stubby legs of Bud Feaster. Reiza and co. end up on the edge of a large underground lake, but no sight of the fish-man remains. At this instant, <a title="Barada" href="http://www.dndblog.com/characters">Barada</a> is attacked from behind by a previously invisible assailant &#8211; who narrowly misses shanking him in the kidney. Simultaneously &#8211; the (invisible ) lightning hurler appears behind Reiza &#8211; and a furious battle springs up &#8211; with much damage dealt and taken.<br />
Daliance summons an Umber Hulk to attack (or at least threaten) the fungus farmers and their charges, while the group tries to dispatch the fishfolk. They are tougher then it would seem, delivering hammerblows to Reiza and necessitating desperate measures to finally pummel them into submisison (death).<br />
Hot on the heels of the party &#8216;victory&#8217; a team of fishfolk rise from the shallows and begin working in concert to blast Parker, Reiza and Bud into unconsciousness with blasts of &#8216;plasma&#8217;. The remaining members launch desperate rescue missions to regain their fallen comrades and retreat from the lake edge.<br />
Resting in a shelter erected through <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a>&#8217;s magic, it is necessary to fireball the large fungal protest group.  The survivors flee. The group rests. The &#8216;plasmacised&#8217; victims regain strength and he group debates about how best to follow the tug of <a title="Barada" href="http://www.dndblog.com/characters">Barada</a>&#8217;s rod &#8211; which now leads to a damp place&#8230;under the surface of the lake&#8230;</p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Warm,Wet, Drippy and full of Pole Arms.</title>
		<link>http://dndblog.com/dungeons-dragons/warmwet_drippy_and_full_of_pole_arms/</link>
		<comments>http://dndblog.com/dungeons-dragons/warmwet_drippy_and_full_of_pole_arms/#comments</comments>
		<pubDate>Thu, 20 May 2010 18:20:23 +0000</pubDate>
		<dc:creator>fishyfred</dc:creator>
				<category><![CDATA[DND Blog: EFK Saga]]></category>

		<guid isPermaLink="false">http://dndblog.com/?p=272</guid>
		<description><![CDATA[The group decides to give up on the worm chase and return to following the Rod. The encounter the town of Treil which has a population of 10 thousand or so. The group debates whether they should sneak across invisible or announce themselves and possible subjected to taxes and other harassments. They decide to declare [...]]]></description>
			<content:encoded><![CDATA[<p>The group decides to give up on the worm chase and return to following the Rod. The encounter the town of Treil which has a population of 10 thousand or so. The group debates whether they should sneak across invisible or announce themselves and possible subjected to taxes and other harassments. They decide to declare themselves and explore the town.<br />
Bud Feaster uses his Fork of Travel to determine the safest route on their quest. He comes up with the only road that leads out of town.<br />
There is a river that runs south then east through Treil leading to the city of Amn. For a mere 300 gold the party books passage along the river. The customs officer of Amn questions them on why the wish to travel to their city and charges two gold for the pleasure. <a title="Barada" href="http://www.dndblog.com/characters">Barada</a> explains that that the party merely seeks passage through their lands. The ship is rowed by a crew of slaves. The road into Amn from the docks is bustling. The slave trade is in full swing. The crew heads down the road to the east. They pass through several more towns. No trouble is encountered. Once the Rod leads directly South the party leaves the road to travel through the lands that lie between the Sunset Mountains (of Giants) and the Troll Mountains.  The path between the two is full of wild game but real few beasties.<br />
A large lake is encountered that will take days to get around.  The Rod pulls to an area where the river headwaters pour out of the side of a mountain. A small village is located at the base. The party ventures forth and finds a cave leading into the cliff base. Not is found but a carrion pile full of Shreekers. There are two paths that lead into the Mtn.<br />
The party ventures in and finds Umber Hulk tunnels. They turn around but are ambushed by the lumbering beasts. Several party members are confused by the creatures. They madly bash each other and Parker is savaged as the melee spills down the hallway.<br />
The creatures are defeated and the party heads down one of the unexplored passages.<br />
They come across a room full of mushrooms both small and giant. As the party advances slimy creatures (3-5) emerge from the fungus patch. Reza dashes down the hallway to engage. The poor shroom farmers are soon beaten down.<br />
The adventurers agree that it is time to camp. The secure shelter is cast in one of the mushroom rooms.<br />
The next day they continue on encountering much of the same. The party comes to a crossroad where one way smells of offal and one that smells of the sea. The party chooses the sweeter of the two and finds a large cavern with a large murky pool in the middle. The cave is warm, moist and drippy, the party muses that this must be the right path for the Rod’s quest. The water is but three feet deep and the band walks into it. They skirt a small opening that bristles with pole arms and continue down a path that aligns with the pull of the Rod. They emerge from the waters and are covered in large leeches which have sapped away much blood.</p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Follow Your Rod</title>
		<link>http://dndblog.com/dungeons-dragons/follow_your_rod/</link>
		<comments>http://dndblog.com/dungeons-dragons/follow_your_rod/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 03:02:40 +0000</pubDate>
		<dc:creator>fishyfred</dc:creator>
				<category><![CDATA[DND Blog: EFK Saga]]></category>

		<guid isPermaLink="false">http://dndblog.com/?p=270</guid>
		<description><![CDATA[Dalliance scouts as a crow and spots a group of 30 Hobgoblins, lead by a Shaman, coming out of the fortress on an intercept course. Dalliance lands, changing back to her human form and fireballs them, nearly wiping out the would be attackers. The rest retreat to their walls giving up the chase.
The first night [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> scouts as a crow and spots a group of 30 Hobgoblins, lead by a Shaman, coming out of the fortress on an intercept course. <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> lands, changing back to her human form and fireballs them, nearly wiping out the would be attackers. The rest retreat to their walls giving up the chase.</p>
<p>The first night is bitter cold and 3 of the former slaves perish in the night. Tomorrow shall fare better as <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> will begin summoning fire wood and creating her Secure Shelter. 6 days later the company comes across a bandit camp. <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> and Bud get a little closer and <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> casts fireball on the encampment. She follows up with a tripled Magic Missiles delivering 18 strikes of damage. All of the bandits are killed and the road is made safe for the party and other travelers.</p>
<p>  Thad is returned and he rewards the party with 10,000GP. <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> returns her 2,000 gp share to Thad.</p>
<p><a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> identifies the magic items. She determines that the treasure consists of:</p>
<p>    * 2,000 gp Gold<br />
    * Fine matched sets of Jet (10)<br />
    * A Brass chest with:<br />
          o 2 crystal Potion Vials ‘<br />
                + Mummy control<br />
                + Diminution (Reza)<br />
          o A ring of Fire Resistance (Lubboch)<br />
          o Rolled up scroll tube. Wind Walk, Cure Light, Deaths door, Cure Serious, Purify food &#038; Water, Resurrection. (Parker)<br />
          o Ravens Feather wrapped in gold wire. Is a feather token. Bury in ground and 60’ Oak grows in one minute. (Bud Feaster)<br />
          o Wand of Opening (<a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a>)<br />
          o Two Handed Sword of Black Fog is +1 (Reza)<br />
          o 10 matched opal and silver bracelets<br />
          o 50 in small gems.<br />
          o 3,000gp</p>
<p><a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> builds a shrine to Selune on her grounds in Thudheim, spending 2,000gp of which the city of Thudheim kicks in 1,000gp.  </p>
<p><a title="Barada" href="http://www.dndblog.com/characters">Barada</a> returns from the Bard’s college. He has a previously obtained Rod of Healing that draws him South-South East. He feels that there are additional pieces that fit into the bottom of the Rod. He attempts to convince the rest of the party to join him on a quest to the south.  </p>
<p>Reza and <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> travel to Waterdeep looking for Magic. <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> buys a “Stone to Flesh” spell, a “Project Image” spell and several Potions of Healing. Reza trades much magic for a pair of “Boots of Striding and Springing” worth 30,000gp. <a title="Barada" href="http://www.dndblog.com/characters">Barada</a> buys a map of the south land. </p>
<p>The party heads off with aerial recon scouting the way. The party learns of a Dragon Sighting in the Forest of the Worm. He is large and green. The group heads for the forest whose edge lies 2 days away. The forest itself is nearly 300 miles across. </p>
<p>The two Druids begin flying about looking for traces of the Dragon. The rest of the party skirts the edges of the forest. The group debates whether or not to continue after the Dragon or follow the summons of <a title="Barada" href="http://www.dndblog.com/characters">Barada</a>’s Rod.</p>]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Choking out the Half-Ogre</title>
		<link>http://dndblog.com/dungeons-dragons/choking_out_the_half-ogre/</link>
		<comments>http://dndblog.com/dungeons-dragons/choking_out_the_half-ogre/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 11:48:10 +0000</pubDate>
		<dc:creator>fishyfred</dc:creator>
				<category><![CDATA[DND Blog: EFK Saga]]></category>

		<guid isPermaLink="false">http://dndblog.com/?p=268</guid>
		<description><![CDATA[After killing the blind warrior the party hears a woman’s voice screaming from behind a locked door. She yells for someone named  “Icar” to let her loose. The party speculates that she might be referring to the sightless fighter. Dalliance (MU 11) converses with her through the door. Dalliance tells her that the party [...]]]></description>
			<content:encoded><![CDATA[<p>After killing the blind warrior the party hears a woman’s voice screaming from behind a locked door. She yells for someone named  “Icar” to let her loose. The party speculates that she might be referring to the sightless fighter. <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> (MU 11) converses with her through the door. <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> tells her that the party has killed everyone inside. The imprisoned woman says that her name is “Melanadress”. She says that if we release her we should not look at her.  The  party deduces from this information that Melanadress is a Medusa. Lubboch (F 9) , who is immune to the effects of Medusas due to his Helm of Gazes, enters the room and engages the beast. Her snakes attack but are unable to hit and she soon falls to Lubbocks attacks. The group collects her head and fills two water skins of her blood. <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> will cast preserve on the blood and they will see if they can bring the blood to market.<br />
  Reza (F 9) breaks loose Thad, protector of Thudheim, pulling his chains from the stone wall.<br />
A search of the blind warriors room reveals a secret trap door beneath his bed and a metal chest that is chained to the floor.<br />
As <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> and Bud (M 6/D 6) check the chest, Reza, Lubbock and Parker (C 9) attempt to put out the flames from <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a>’s fireball that are merrily burning away all the food and supplies stacked about the room. The chest cannot be easily opened so the group goes back to the smithy and gets tools to bust open the lock on the chest. Failing that Parker the Cleric uses his Staff of Opening to magically unlock the chest.<br />
Inside the party finds:<br />
·	2,000 gp Gold<br />
·	Fine matched sets of Jet (10)<br />
·	A Brass chest with:<br />
o	2 crystal Potion Vials ‘<br />
o	A ring<br />
o	Rolled up scroll tube<br />
o	Ravens Feather wrapped in gold wire<br />
·	10 matched opal and silver bracelets<br />
The trap door beneath the bed opens to a straight 3 x 3 ft shaft dug 45 ft down into earth, with rungs bolted into wall. Thad of Thudheim declares that being without armor or weapons he will not venture down. He will barricade himself in the room and await the parties return. At the bottom of the shaft there is a long hallway which dead ends. Reza uses his Wand of Secret Door Detection and finds a secret door at the end of the passage. Reza investigates the secret door but can’t figure out how to open it. Others try but all fail as well. <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> comes down and shows group how to open the portal.<br />
 The door rolls straight up and a hallway lies beyond with two alcoves. In each alcove lies a chained Dire Wolf. They both spring at <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> but miss as she dances away from them. In response she casts mirror image and two replicas of her appear. As she begins backing away, Parker runs to the front and swipes at the Dire Wolves, and misses. Bud Feaster, the plucky Hobbit Monk/Druid, slaps one of the fowl canines. Bud Feaster then delivers a stunning blow (20) then strikes with his other small hand (20) and yet somehow manages to do almost no damage.<br />
At this point, for some reason, the party begins to laugh about “Choking out the Half-Ogre”.<br />
 The rest of the fighters move in to finish off the stunned the creature.<br />
 The group decides that they have left Thad of Thudheim too far behind. <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> and Parker the Cleric return to him.<br />
While exploring below Reza, Bud and Lubbock are subjected to a mid size lightning bolt coming down the hallway. They rush towards the source of damage but find only a door of iron bars across the passageway. They rush up to it and attempt to break through. Hearing the noise Parker casts haste on himself and climbs back down the trapdoor.<br />
They enter a room that is half lab half bizarre showroom. There is motion on the balcony in the far corner of the room and a “”Frankenstein” like monster begins to rise from a work bench in front of them. Reza uses his gloves of lightning on the creature. Reza is struck by an arrow from the balcony. He then attacks the monster on the work bench with his long sword. As they attack Reza and Lubbock are struck by a volley of Magic Missiles. The Monster is cut down and the three fighters head up a set of stairs with Parker right behind them. A noise like a bottle breaking is heard up the steps and a blue smoke wall begins to form up. They try a side passage around but are ambushed by a volley of arrows fired by six Goblins. A secret door opens and Owl Bears emerge. Parker is bear hugged by the Owlish beast (20) and Bud is also savaged, he runs away as he is close to being killed. Parker joins him but far out paces him with his haste spell in effect. Both Owl Bears chase the near dead Bud. The savage him and bring him to the razor’s edge (1hp). Reza attacks the Owl Bear chasing Bud and strikes a mighty blow into its back. Lubbach kills the other critter. Bud Heals himself and Parker helps too.<br />
Reza is determined to open ONE more door. He believes it to be the lair of the Magic User. That door leads to many, many more doors.  Reza tries to convince <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> to explore more of the dungeon without Bud. Just the four go on to open ONE more door finding a library beyond. Parker the Cleric casts detect magic but finds nothing.<br />
 The party turns back to rejoin Bud, Thad and <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a>.  They head back to the Shadow monster area and kill the beast with Magic Missiles. The group figures out how to feed the captives and begins to figure out a strategy back to Thudheim. The party exits and <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> polymorphs into a Crow and begins to scout. The troop heads back to return Thad and the former slave prisoners to Thudheim.</p>]]></content:encoded>
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		<title>Out of the water and into the fire!</title>
		<link>http://dndblog.com/dungeons-dragons/out_of_the_water_and_into_the_fire/</link>
		<comments>http://dndblog.com/dungeons-dragons/out_of_the_water_and_into_the_fire/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 01:07:07 +0000</pubDate>
		<dc:creator>fishyfred</dc:creator>
				<category><![CDATA[DND Blog: EFK Saga]]></category>

		<guid isPermaLink="false">http://dndblog.com/?p=266</guid>
		<description><![CDATA[Exiting the well and water storage area, the group sneaks and peeks around, discovering the odd trap, a storeroom or three and the odd assortment of barracks &#8211; most without occupants &#8211; but a few rooms hold snoozing guards &#8211; who are encouraged to snooze for eternity. The group picks up speed as it moves [...]]]></description>
			<content:encoded><![CDATA[<p>Exiting the well and water storage area, the group sneaks and peeks around, discovering the odd trap, a storeroom or three and the odd assortment of barracks &#8211; most without occupants &#8211; but a few rooms hold snoozing guards &#8211; who are encouraged to snooze for eternity. The group picks up speed as it moves from area to area. <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> summons up a trio of ghasts to take the lead, and they gleefully rend and tear all that venture within range. Stopping only to rescue a badger and a halfling (at the insistence of Mr. Feaster), the group tears around the final corner at high speed.  Bursting into a large room filled with Hobgoblins, barbarians and a black plate mail clad individual &#8211; <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> whips up a Rod of Fury tripled Fireball that roasts all within the room to a fine medium rare.  All excepts the plate mail man, but he succumbs to a savage beating from Reiza and the Feaster.</p>
<p>Stopping only to extinguish the fiercest blazes, the party members spring into action, smashing doors and taking stock. They find the missing Thad and are engaged in trying to open a stubborn close door when a woman&#8217;s voice begins calling them all manner of vile things from beyond the door&#8230;</p>]]></content:encoded>
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		<title>Mirthquake!</title>
		<link>http://dndblog.com/dungeons-dragons/mirthquake/</link>
		<comments>http://dndblog.com/dungeons-dragons/mirthquake/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 00:08:09 +0000</pubDate>
		<dc:creator>fishyfred</dc:creator>
				<category><![CDATA[DND Blog: EFK Saga]]></category>

		<guid isPermaLink="false">http://dndblog.com/?p=262</guid>
		<description><![CDATA[Stuck in Mirabar, the group ponders what to do.  Ma&#8217;lorn (AKA Shoress) opines that he is sick of trudging about for much risk and little reward and wants to take a break. He asks the group to accompany him to Daggerford, where he hopes to join Kowela&#8217;s theater troupe and earn an &#8216;honest&#8217; living. [...]]]></description>
			<content:encoded><![CDATA[<p>Stuck in Mirabar, the group ponders what to do.  Ma&#8217;lorn (AKA Shoress) opines that he is sick of trudging about for much risk and little reward and wants to take a break. He asks the group to accompany him to Daggerford, where he hopes to join Kowela&#8217;s theater troupe and earn an &#8216;honest&#8217; living. Given his Zhentarim connections, it is far more likely that he plans to spy on Thudheim, but his announcement angers Dr. Mingus. Mingus takes the opportunity during the discussion to cast Slay Living on the unsuspecting Ma&#8217;lorn.<br />
Luckily for Ma&#8217;lorn, his Cowl of Warding  reflects the killing spell back onto Mingus &#8211; who fails his save and promptly expires on the spot. Stunned into silence for a few seconds, the group quickly loots the cooling Mingus and flees Mirabar, hiring a comfortable wagon to deliver them back to Daggerford.<br />
Along the way, <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> ponders deeply upon the path her feet are following and wonders about the wisdom of the company she has been keeping. Returning to Daggerford, her mind is primed to receive the gentle words of Parker, cleric of Selune &#8211; who converts her to his cause (and alignment) &#8211; and who then joins the group. While thus engaged, Dallance is approached by  a halfling who offers services to the group &#8211; but not too many. The interview process is a bit&#8230;confusing&#8230;but soon enough the little wooly wonders has broken Reiza&#8217;s arm in a demonstration of his martial prowess. He apologizes and sets the bone and helps it to heal a few minutes later, aided by the bemused Parker.<br />
<a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> and crew head back to Thudheim, where she checks on her tower. Soon thereafter she is &#8216;invited&#8217; to a meeting with <a title="Thud" href="http://www.dndblog.com/characters">Thud</a>.  Obviously lobotomized (or heavily charmed) <a title="Thud" href="http://www.dndblog.com/characters">Thud</a> is a mere shadow of his former self, but there are no grudges held against Dallaince.  Soon enough, in an attempt to show the new leaf she has turned over, <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> leads the group out into the hills to break up what is left of the slaving operation that ran throughout the area. Their primary target is Thudheim&#8217;s own Thad  (ex-captain of the guard and prominent man about town).<br />
Sneaking and peeking &#8211; scooting and slinking &#8211; the group gains entrance to the complex through a well-camouflaged well.  They set about trying to determine how next to proceed.</p>]]></content:encoded>
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		<title>Pwnitive Damages</title>
		<link>http://dndblog.com/dungeons-dragons/pwnitive_damages/</link>
		<comments>http://dndblog.com/dungeons-dragons/pwnitive_damages/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 01:36:21 +0000</pubDate>
		<dc:creator>fishyfred</dc:creator>
				<category><![CDATA[DND Blog: EFK Saga]]></category>

		<guid isPermaLink="false">http://dndblog.com/?p=246</guid>
		<description><![CDATA[Armed with nothing more than a general indication &#8211; &#8220;The frost giants live in the frozen wilderness&#8221; and some general pointing &#8211; &#8220;over that way&#8221;, the group sets off to discover how many days they can wander about without freezing to death. Luckily for the slightly frozen party members, Dalliance likes to travel in style [...]]]></description>
			<content:encoded><![CDATA[<p>Armed with nothing more than a general indication &#8211; &#8220;The <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ex/20090420"  rel="lightbox[D&#038;D 1020 600]" title="Frost Giants">frost giants</a> live in the frozen wilderness&#8221; and some general pointing &#8211; &#8220;over that way&#8221;, the group sets off to discover how many days they can wander about without freezing to death. Luckily for the slightly frozen party members, <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> likes to travel in style &#8211; and the hut makes a nice refuge at day&#8217;s end. Within a week, they latch on to some indications of travel, and eventually spot a quartet of the frosty ones trudging through the glacial passes. The group follows and sees the giants enter into a large glacier through a crevasse in the side. Invisible to the eye, but not to the ear &#8211; the group &#8216;chuff chuff chuff&#8217; through the snow and descend into the rift. A gigantic open space awaits, with a trail that runs along the sides of a crevasse filled with mist and vapor. Sneaking about, they come face to snout with a pack of <a href="http://www.wizards.com/default.asp?x=dnd/tt/20061017a" rel="lightbox[D&#038;D 1020 600]" title="Scroll to: Winter Wolves">winter wolves</a> that have climbed out of the crevasse. The group slams it into high gear and begins systematically slaughtering everything in view. The wolves are the first to go in an explosion of fire, then a couple of snow leopards, a dozen or so ogres, about a baker&#8217;s dozen frost giants are fired up and dispatched in short order. Having expended the bulk of <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a>&#8217;s assault capabilities, the group retires to the hills for another day or two in the hut.</p>
<p>They return, this time taking an alternate route through the entrance and start sneaking in again. This time, the occupants are ready and have planted several deadfall traps. The group triggers one and  seals off a likely avenue of exploration. Some combat ensues &#8211; more frosty ones are dispatched and the group finds themselves in a large room of frozen trophies. Debate is offered about a likely course of action &#8211; and the decision is made to exit and renter through the first opening.</p>
<p>This is accomplished and the group finds signs of activity &#8211; the bodies from the first raid are gone and an alerted pair of giants stands guard with a pair of winter wolves to alert them to invisible sneakers. The wolves detect the party and earn a pair of fireballs for their good work. The guardpost is now the party&#8217;s. Exploration reveals many branching passages and a ledge that overlooks some sort of frost sinkhole. The decision (long and arduous as it was) was made to descend and see what can be seen. Reiza Bullar, TBA, Dr. Mingus and <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> descend to the floor of the crevasse to check out what appears to be a large igloo. Distracted by shiny objects, the group is surprised by the charging attack of the <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ex/20090427" rel="lightbox[D&#038;D 1020 600]" title="Remorhaz">Remorhaz</a> &#8211; into whose lair they are venturing. Enraged, the ice worm inflicts terrible damage on the group &#8211; swallowing TBA whole and killing him instantly. <a title="Dalliance" href="http://www.dndblog.com/characters">Dalliance</a> and the rest finally dispatch the beast and recover TBA&#8217;s body. They beat a hasty retreat with what loot they have and set up camp in the hut. </p>
<p>Sadly, TBA&#8217;s soul does not heed the call to return to his earthly shell. Reiza buries his littermate in the frozen lands, and the group retreats from the Spine of the World &#8211; a lot colder and a bit wiser. Heading into Mirabar, the party remnants seek employment of a more lucrative nature. Perhaps they will find a brave soul that will accompany them on their travels&#8230;</p>]]></content:encoded>
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