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	<title>Dungeons &#038; Dragons Blog</title>
	<link>http://dndblog.com</link>
	<description>DND Blog: An account of the ludicrous trials and tribulations of the SD DND Crew.</description>
	<lastBuildDate>Thu, 22 Jul 2010 16:10:36 +0000</lastBuildDate>
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		<title>Sailing&#8230;Sailing&#8230;we are quite insane</title>
		<description><![CDATA[Following the directions provided by the bard, the group overlands it to the coast of a vaaaaaaast inland sea. They make contact with a fishing village and obtain directions to a larger port town.  There they start what becomes a 3 month tour &#8211; interrupted only once by pirates &#8211;  of the inland [...]]]></description>
		<link>http://dndblog.com/dungeons-dragons/sailingsailingwe_are_quite_insane-2/</link>
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		<title>Bah-Rod-Ah!</title>
		<description><![CDATA[Following the familiar tug of the rod, the party wends its way higher into the Giant Mountains. At one stage the pull is northwards, but a few hours later, the pull is eastwards. The group is puzzled, but adjusts course as necessary. Eventually they run across a high sheep pasture tended by a stone giant [...]]]></description>
		<link>http://dndblog.com/dungeons-dragons/bah-rod-ah/</link>
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		<title>The Adventures of Baradas Rod Continue</title>
		<description><![CDATA[The group rests and forms a plan. Airy Water is cast for the group and Barada cast Water Breathing on Himself and Reza. Since they both have free action they will be able to attack beyond the Magic bubble. Dalliance casts Poly-Morph self and the group heads for the edge of the lake.
10 of the [...]]]></description>
		<link>http://dndblog.com/dungeons-dragons/the_adventures_of_baradas_rod_continue/</link>
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		<title>Barada&#8217;s rod leads the group deeper and deeper&#8230;</title>
		<description><![CDATA[&#8230;recovering from the predation of the leeches, the group peers down a large sinkhole and wonders what lies at the bottom. &#8216;Doom&#8217; is offered as a possibility, so the group decides to venture along the twisting passages formed by ancient waterways. After some (long) time, a chasm is reached.
Reiza&#8217;s boots of Striding and springing are [...]]]></description>
		<link>http://dndblog.com/dungeons-dragons/baradas_rod_leads_the_group_deeper_and_deeper/</link>
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		<title>Warm,Wet, Drippy and full of Pole Arms.</title>
		<description><![CDATA[The group decides to give up on the worm chase and return to following the Rod. The encounter the town of Treil which has a population of 10 thousand or so. The group debates whether they should sneak across invisible or announce themselves and possible subjected to taxes and other harassments. They decide to declare [...]]]></description>
		<link>http://dndblog.com/dungeons-dragons/warmwet_drippy_and_full_of_pole_arms/</link>
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		<title>Follow Your Rod</title>
		<description><![CDATA[Dalliance scouts as a crow and spots a group of 30 Hobgoblins, lead by a Shaman, coming out of the fortress on an intercept course. Dalliance lands, changing back to her human form and fireballs them, nearly wiping out the would be attackers. The rest retreat to their walls giving up the chase.
The first night [...]]]></description>
		<link>http://dndblog.com/dungeons-dragons/follow_your_rod/</link>
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		<title>Choking out the Half-Ogre</title>
		<description><![CDATA[After killing the blind warrior the party hears a woman’s voice screaming from behind a locked door. She yells for someone named  “Icar” to let her loose. The party speculates that she might be referring to the sightless fighter. Dalliance (MU 11) converses with her through the door. Dalliance tells her that the party [...]]]></description>
		<link>http://dndblog.com/dungeons-dragons/choking_out_the_half-ogre/</link>
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		<title>Out of the water and into the fire!</title>
		<description><![CDATA[Exiting the well and water storage area, the group sneaks and peeks around, discovering the odd trap, a storeroom or three and the odd assortment of barracks &#8211; most without occupants &#8211; but a few rooms hold snoozing guards &#8211; who are encouraged to snooze for eternity. The group picks up speed as it moves [...]]]></description>
		<link>http://dndblog.com/dungeons-dragons/out_of_the_water_and_into_the_fire/</link>
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		<title>Mirthquake!</title>
		<description><![CDATA[Stuck in Mirabar, the group ponders what to do.  Ma&#8217;lorn (AKA Shoress) opines that he is sick of trudging about for much risk and little reward and wants to take a break. He asks the group to accompany him to Daggerford, where he hopes to join Kowela&#8217;s theater troupe and earn an &#8216;honest&#8217; living. [...]]]></description>
		<link>http://dndblog.com/dungeons-dragons/mirthquake/</link>
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		<title>Pwnitive Damages</title>
		<description><![CDATA[Armed with nothing more than a general indication &#8211; &#8220;The frost giants live in the frozen wilderness&#8221; and some general pointing &#8211; &#8220;over that way&#8221;, the group sets off to discover how many days they can wander about without freezing to death. Luckily for the slightly frozen party members, Dalliance likes to travel in style [...]]]></description>
		<link>http://dndblog.com/dungeons-dragons/pwnitive_damages/</link>
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