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	<title>Dungeons &#038; Dragons Blog</title>
	<link>http://dndblog.com</link>
	<description>DND Blog: An account of the ludicrous trials and tribulations of the SD DND Crew.</description>
	<lastBuildDate>Thu, 18 Feb 2010 17:43:40 +0000</lastBuildDate>
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		<title>Nasty Grub of Evil</title>
		<description>...the opening doors heralded the onslaught of another dozen trolls, backed up by the Grub of Evil - a human headed, maggoty-looking thing with a poisonous stinger and the power of flight - and spells. The battle was savage - death touched both sides of the warring factions as TBA ...</description>
		<link>http://dndblog.com/dungeons-dragons/nasty_grub_of_evil/</link>
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		<title>Let&#8217;s free the Ettin</title>
		<description>Finding Waterdeep (and indeed the North in general) to be a bit...slow...during the mind-numbingly cold winters,  the group turns to the previous employer in hopes of obtaining more gainful employment. While the wizards have no need of help now that they have their very nice Soul Gem thankyouvery much, ...</description>
		<link>http://dndblog.com/dungeons-dragons/lets_free_the_ettin/</link>
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		<title>The Soul Gem</title>
		<description>Following  a few days of carousing, the newly formed group sifts through offers and settles on a task to recover the fabled Soul Gem. They set off from Waterdeep, proceed across the High-Moor and eventually come to a small hill that has upon it the remnants of a castle ...</description>
		<link>http://dndblog.com/dungeons-dragons/the_soul_gem/</link>
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		<title>Life after Thud&#8230;</title>
		<description>Daliance and Shores leave Thudheim after looting all wealth from Thud's stores. On the road they meet up with several other adventurers. The newly formed group heads to Waterdeep to dig up information for a profitable trip. After investigating several leads the group hires a smugler to take them via ...</description>
		<link>http://dndblog.com/dungeons-dragons/life_after_thud/</link>
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		<title>Beguiled</title>
		<description>Several members of the party climb the outside of the tower to a balcony where others have landed. The door into the tower is locked. Clifford is electrocuted while trying to unlock the door. After he recovers he uses knock to gain entry. The group proceeds up a circular stairway.
Thud ...</description>
		<link>http://dndblog.com/dungeons-dragons/beguiled/</link>
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		<title>Greenleaf Dragonslayer</title>
		<description>As the rest of the group scatters, Greenleaf and Max stand their ground and rush the dragon in it's human form. The two druids land critical hits on the the foe. Max strikes the thigh while Greenleaf hacks of the forearm. The foe flees into the hallway and the druids ...</description>
		<link>http://dndblog.com/dungeons-dragons/greenleaf_dragonslayer/</link>
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		<title>Update from CMdaDM</title>
		<description>sooo - since last time you guys wandered around in a maze of hallways - fought kobolds and smashed more kobolds.  These 'bolds seem better trained, armed and armored then the rest. Sill, they are no match for the might Thud's mighty blows and you cruise a'bruisin the little ...</description>
		<link>http://dndblog.com/dungeons-dragons/update_from_cmdadm/</link>
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		<title>No rest for the confused&#8230;</title>
		<description>...but rest was not to be.  Within an hour of the party bedding down, Thud's keen nostrils detected the scent of sweaty kobolds. The party springs into overkill action - casting a Cone of Cold into the creeping mass of tiny critters.  Tiny critters bearing bags of poisonous ...</description>
		<link>http://dndblog.com/dungeons-dragons/no_rest_for_the_confused/</link>
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		<title>Ambush</title>
		<description>Leaving the kobold devastation behind the group backtracks through another secret door. The door leads to a cavern, then through a narrow passage to a winding hallway. About twenty feet into the hallway arrow slits are discovered in the walls. At the same time two sets of bars fall on ...</description>
		<link>http://dndblog.com/dungeons-dragons/ambush/</link>
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		<title>Kobolds and Consciousness</title>
		<description>As the group leaves on the chariot produced by Greenleaf, Ashen spots a heard of 16 basilisks flying in an arrow formation. It is decided to let the basilisks fly away without incident. Upon arrival back at Gurdy's place, she send the party to the town of Glenhollow at the ...</description>
		<link>http://dndblog.com/dungeons-dragons/kobolds_and_consciousness/</link>
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