Tree and shrubbery

Ptolus

Arriving by various means, and finding themselves on the docks of the teeming city, our unlikely group of adventurers answers a shady ‘help wanted’ sign. Shady because the patron seems most interested in their recent arrival and complete anonymity within the city proper.
It turns out that a certain person of interest needs to be escorted back to their benefactor. Currently, this person is being escorted by soldiers, and thus the party’s first paying job is landed.

They are hustled back on board another ship and sail on the evening tide. Two days later, they are dropped ashore near the mouth of a large river. They wait around until their guides appear. Their guides are elves, who outfit them with horses and lead them close to the designated ambush site.

The guides depart, leaving instruc...

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Apocalypse Now!

as

The group has a few more minor dithery bits to iron out and at one point they teleport back to the Tormite Mound to gather up Kormier, First of Torm. He is eager to participate in the assault that will end the longest-running existential threat to his new homeland. Plans are laid, examined, discussed, dithered and scrapped. New plans are formulated and variants are examined. In the end, it will cost Malchor a few years of life, but he will get to play with his new toys, so that will be fun.

The group windwalks at high speeds through the cyclops-filled corridors, causing much consternation in their wake. Any pursuit is abandoned once it becomes clear in which direction the suicidal gas clouds are traveling...

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Lady Punchthroat

DS

Eventually Malchor makes contact with the dreamstalker. It says it is Lady Megerin Punchthroat – and adds a bunch of titles. The upshot is that she is pissed at Coburg for abandoning the alliance to overthrow Unklar, the Horned God. She is happy to back the party’s bid to slay/banish a devil that is carrying on the expansion and enslavement that characterizes Coburg’s empire. The Lord of Souls must be defeated to remove the threat to Cormyr and the Western lands.

There are some questions within the group as to the possibility of being played, but Elulyn points out that pretty much everyone they’ve ever met has been doing that, so what’s the difference?

At least this way they can secure peace for a while and even though there may be future issues, at least there is benefit in the short te...

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Don’t drink the water!

wr

The stairs consume a few hours before someone finally takes the plunge – and one by one they step through a portal into a strangely austere room, Large and featureless aside from a fountain and the script-covered wall behind it. The group decides to rest here, and avail themselves of the cool and refreshing water. The wall is investigated and there are more questions raised than answered. They overnight in the tower and determine there are no exits. So, they planeshift twice to reach Luskan, They immediately teleport back to one of the stilt houses they explored earlier, this one cut off from the other buildings. They hope to have avoided anyone/anything watching them while they chew on the new information they have discovered.

Alas, it seems not, so various party members report disturbin...

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Bef, Got and Cheekin

hands

The trip up the shaft takes them near the top of this sprawling city-fortress. The group pries open the three doors they find and each leads to a different area of protein production. In one direction, pens with what can charitably be called ‘goats’ are arranged in large rows. There are shacks at the far side of the vast space that are probably used by the gotherds. The entire place is illuminated by crystal spheres set into the ceiling, but upon further examination, it seems they are the ends of cleverly designed ‘light tubes’ that funnel the natural sunlight to these enclosed spaces. As Malchor’s glowing dome floats into the next two areas, he spies a vast grazing range populated by a small herd of musk oxen? Well, whatever they are, they seem hardy...

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