Resume the grind!

The secret door is difficult to open, but eventually it reveals more passageways, more traps and even a few trapped traps. The days slide by in what becomes a routine. The party awakes, chooses spells – casts detect traps and starts walking. A trap is found and investigated. Rinse, lather and repeat until out of spells. Then, deploy rope trick and enjoy some clerically created foodstuffs before awaiting the next day’s slog. Some days they cover a few hundred feet of corridor, other days less.
The party members are torn between the thought that there is no point to this and all that exists are more traps to slay the unwary, or the compelling thought that there is no way that anyone would invest this much time and trouble to protect nothing – so there must be a rich reward somewhere. But where?

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