Rotting Man? I thought you said Nottingham!

Returning to Uthmere, the group gets the lay of the land and decides to do some preliminary investigation of the surrounding areas. Various plans are put forth and dismissed and finally, the druid is dispatched to scout the edge of the region known as the great barrow – a vast accumulation of cairns, tombs, graves and the like. The group ventures further in and finds a gravesite complete with a magical sword. They loot, and the banshee that lives within takes offense. A few moments later, Lad is fleeing the scene in abject terror and the limp bodies of Bababobo and his druid pal adorn the turf. The rest of the group brings the unruly spirit to heel and they unearth the bodies of a pair of elves. When they attempt to strip them of their wealth, the Lad is turned into a ferret. The change is temporary as a Dispel Magic sets things right and the rest of the loot is looted. Some time is taken to rest and recover and then the investigation begins anew.
More investigation leads to a pair of crypts and a trio of burial mounds that seem interesting. Crypt One is not worth much time and effort. Crypt Two is laced with portals that need magical opening and so they spend a few days dealing with that and along the way, decide to open one of the burial mounds, This one seems to be inhabited by a ghost, who takes control of one party member after another and sets them to battling each other. Eventually he tires of the game and the group retreats to plan anew.

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