Opting against a return to wizardry, the group explores the other secret door in the main chamber and gains entrance to a network of corridors. A battle with a quintet of spooky undead is swiftly concluded as the maces of disruption weilded by Goldpiece and the Lad rain blows upon the undead that are turned by the wondertwin powers of the Gal and Kormier.
A move to the next hallway engages the group in a pitched battle with a hive of magekiller wasps, who almost live up their name by nearly slaying Malchor. Once defeated, the group presses on to the nest and slays the queen. They recover a vial of Ki-Rin tears and a living human – an adventurer of some sort, it is presumed. Goldpiece is certain that the person is infected with wasp eggs, but for now, they hall the person along.
Upon reaching an intersection they examine the bust of a scholar and Kormier has the skin flensed from his body just before the statue explodes and peppers him with shards of stone. Nearly dead, he uses a heal spell to restore the outer wrapper. More investigation brings the group to a torture chamber / kitchen covered on gouts of blood and a dining hall, now patrolled by disembodied heads and an animated pile of bones,. The battle is fierce and brutal but the party wins through in the end and develops a plan to return to the room of wizardry. But not this day. This day is for resting and replenishing spells.
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