Fireballs and Rust Monsters
The party continues down the main tower seeking the lair of the mage Zagig. Some green slime is dispatched with …
The party continues down the main tower seeking the lair of the mage Zagig. Some green slime is dispatched with …
Insect-plagued ogres give way to trapped staircases and ambushing armored trolls. Disdain for fireballs leads to a pitched battle and …
The group makes their way back to Thudheim and begins to look for another opportunity for wealth or death… The …
From Thudheim, Max and Greenleaf travel top Waterdeep. Grim news hangs in the air as seers and magicians predict the …
The shrunken head causes Orthan to lose his and flee with a spellbook belonging to the comatoasty Beliailan. Happy to …
Down the staircase from the surface, the group stops on the second level and proceed down a hallway that is …
Skilver, Thud and Orthan travel to the temple of Belial in the desert. Skilver seeks to entice the witch priestess …
With the news of Hellgate Keep, the group decides to investigate the wild stories of magic and power. Orthan uses …
Raineer teleports into the citadel of Thudheim looking for the McSillyputty cleric. He has great news of interest to the …
The group (Orthan, Thud, Skilver, Greenleaf and Max) travels to Waterdeep. While at the Wizard’s College Orthan meets a mage …
The group travels back to Orlbar to divide up the take. Raineer decides to stay and study under the Black …
Moving on, the group discovers a passage that is blocked by 3 obstacles. Walls of fire, ice and force. After …