Let my people go!
…they see five figures, four of whom seem unaware of this new development. The room is a barren rectangle, with …
…they see five figures, four of whom seem unaware of this new development. The room is a barren rectangle, with …
Ears to the ground and fingers in the wind reveals that there is some serous poop meeting rapidly whirling fan …
Navigating past the terrible tower of zappiness, they return to the medusa’s lair – but first spend several minutes shooting …
A few minutes of plundering and looting is always a way to calm down after a traumatic event. There is …
In the silence that follows Zaal’s killing blow, there is the distant sound of rapidly approaching feet. The group fans …
The area beyond the door shows the bloodstains from the recent battle, but the bodies of the fallen have been …
Dropping into the sewers is accomplished and the group travels towards the metal door. They find it locked and trapped, …
Journeying to the apartment building is uneventful. The party gives it a good hard looking over and notices there are …
After stewing a bit over the galling robbery of their hard-won items by Wuntad the cultist, the group investigates the …
Re-entering the manor house is a mix of trepidation and excitement. Half the key is in hand and it seems …
The party spends more time investigating. They make their way to an old kitchen, now walled off from the rest …
Since the gates of Oldtown close at dusk, the totally inconspicuous party decides to hide out near the fortified manor …