aaaaagh, aaaaagh, watch out for that tree!
After some High Level discussions with the Lords of Waterdeep the group decides to undertake a mission of infiltration and …
After some High Level discussions with the Lords of Waterdeep the group decides to undertake a mission of infiltration and …
After awakening in the ‘control room’, the party is afflicted by an insidious drain of abilities. Every hour spent within …
Flush with cash, the group spends a brace of years to train Dalliance, instill Barada and Dalliance as the latest …
Returning to the desert in search of the missing dwarven gem mine, the group is headed northward along the abandoned …
Gathering around the golden sarcophagus, the party begins poking, prodding, prying. Lubbitch’s xray eye is brought to bear and stymied. …
The next four or so days pass while the group does a fair amount of head-scratching and investigating. It seems …
In the aftermath of the Tomorast induced traumas the party gibbers a bit in abject terror, then gets down to …
Pressing onwards the group starts to explore a region of interconnected passages, doors and rooms. Much is the ‘standard’ dungeon …
With the Lady Lubboch as the least freaked out party member, the group continues onward. Lubbitch ponders a new name …
Dalliance trades her ‘orphaned’ spellbook for a Chime of Opening with 28 charges still within, and the group [Reza, Lubboch, …
While in the hallway, it is decided that Bud should check out the secret crawlspace. When he wanders to the …
The group pauses momentarily at the top of the slide to assess the situation. Beyond the bronze bars that block …