Rotting Man? I thought you said Nottingham!
Returning to Uthmere, the group gets the lay of the land and decides to do some preliminary investigation of the …
Returning to Uthmere, the group gets the lay of the land and decides to do some preliminary investigation of the …
As the tentacles burst forth into the coffin world, the coffins start to crumble where it touches them. Billowing ash …
Passing through the portal in the skeletal remain of the prehistoric eel-thingy, the group steps into a vast expanse of …
The group journeys northward along the Giant’s Causeway until the pass the abode of the insane druid. They debate a …
The earnest exploration reveals little more than ambulatory piles of toothy offal and a cord and a few random things. …
Pursuing the plunder and peril mentioned in the last episode, the group resumes traversing the halls, seeking and finding an …
Rested, resupplied and refreshed, the group sets out on the next leg of their journey. Goldpiece wonders why they are …
Wandering the halls and slaying most of the hapless frost ogres theyhappento mert, the party feels lost. When the disguised …
Soon enough the group encounters a large tower – one of seven that the villagers described as housing the armes …
The party investigates the final locked door – and finds itself quickly embroiled in a battle with a form of …
Sleep is not yet forthcoming, so further investigations are undertaken, but the castle seems largely uninhabited at this point. Some …
Withdrawing from the tower’s vicinity while the ungern patrol is still out seems like a great idea and the group …