Towers, towers, 1, 2….7
Soon enough the group encounters a large tower – one of seven that the villagers described as housing the armes …
Soon enough the group encounters a large tower – one of seven that the villagers described as housing the armes …
The party investigates the final locked door – and finds itself quickly embroiled in a battle with a form of …
Sleep is not yet forthcoming, so further investigations are undertaken, but the castle seems largely uninhabited at this point. Some …
Withdrawing from the tower’s vicinity while the ungern patrol is still out seems like a great idea and the group …
Rising early, the invisible party skirts the ungern camp and approaches the rubble piles near the tower base. Drawing upon …
With a little bit of fire and ice, the group slays hundreds of rats and a quintet of kobold that …
Returning to the room of evil tiles – the group retraces its footsteps but someone is left in the complex, …
Venturing within reveals a warren of rooms, ending in a throne room tiled in evil tile bisected by a line …
The onrushing guards encounter a sleep spell followed by a volley of arrow fire. The survivors are bound and offered …
Drawing on the information made available to the group by Miles and the gnomes, the group knows that there are …