scrollin, scrollin, scrollin like a river

Finding themselves atop a massive glowing rune covered scroll with caustic ink-geysers and wickedly sharp paper boulders. They spot a huge floating book and a floating …mummy, lich, whatchamahoozit next to it. As the group approaches they note that the book appears to be made of living flesh, though incomplete. As the group prepares for battle, a quintet of rune-carved and flayed horrors appears to menace the party. Attempts to turn the evil beasties prove fruitless and the battle is joined. Living flesh is stripped from Malchor and others and to their horror, the pieces of their skin join to the previously incomplete pages.

Huge magics are unleashed and savage blows are traded...

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Straight to the dome!

Descending the rope, the party reconvenes and begins to investigate the few directions that were still unmolested. Empty room, empty room, empty room, pair of dracohumanoids that nearly kill the party, more rooms, room of rune-carved undead, room of tortured undead and flayed human bodies – also undead – and then a few moments to search the room of the paper demon.
The prayerbook of the legendary cleric is discovered and then it is time to ponder how to deal with the graffitiwizards.
Experiments are undertaken and then in the end a hemisphere of ice is planted over the offending wizards and the party members scurry past the wizards as they burn their way out of the igloo...

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Bees! Bees! Beeeees!…well, wasps, actually.

Opting against a return to wizardry, the group explores the other secret door in the main chamber and gains entrance to a network of corridors. A battle with a quintet of spooky undead is swiftly concluded as the maces of disruption weilded by Goldpiece and the Lad rain blows upon the undead that are turned by the wondertwin powers of the Gal and Kormier.
A move to the next hallway engages the group in a pitched battle with a hive of magekiller wasps, who almost live up their name by nearly slaying Malchor. Once defeated, the group presses on to the nest and slays the queen. They recover a vial of Ki-Rin tears and a living human – an adventurer of some sort, it is presumed. Goldpiece is certain that the person is infected with wasp eggs, but for now, they hall the person along.
Upon reach...

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What is behind door number two?

Behind the second portal is more strangeness. Hallways lead to a chamber dominated by a curtain of polychromatic light, and a strange mural of three wizards dominates the floor. As the group enters, the mural comes to life and the wizards and the group trade blows and blasts of arcane magic until the group decides that retreat is the better part of valor. As they flee the area, they become aware that they are under observation, as glowing eyes peer at them from various openings as they retreat to the safety of the rope trick. Upon the morrow, perhaps a return, or perhaps the last door.

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Creatures, both summoned and conjured

After filling the lantern and reading the words of opening the group enters the easternmost door and spends time investigating an old library – and the undead that inhabit it, They slay the undead and journey on to find a bust that gives the power of tongues. Passages are investigated and the group encounters an extraplanar being, While battling the creature, the group enters a cavern of intergalactic entrails that spit forth bloodthirsty raptorsauruses. Raptorsaurii?
Finally, the paladin’s powers become relevant and she dispatches the beasts after a pitched battle while the mages and cleric seal the rift (at least temporarily) with spells. More though produces headaches...

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