She is not a unicorn!

The group scouts the area surrounding Grafika and manages to get a partial picture of the workings of the ‘town’. It appears divided into four main camps, and there appear to be two small standing armies to the north and south of the area. A temple complex devoted to Unklar teems with orcs and ungern, and the streets are a mix of races. Despite the racial tensions, an uneasy peace seems to be in effect. Towers are spotted that host roosting vultures similar to those found in the swamp tower and the group is encouraged that this may be the place where the Vessel of Souls was brought.
The group enters the area and no one really seems to play any mind to them as they move into the town center which is full of traders and vendors of various wares, many of which were clearly in the possession o...

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On the road to Grafika

The group tries to harness one of the vultures and equips the ranger with a ring of feather falling – just in case – and launches bird and ranger off the top of the tower. The hapless ranges promptly falls off the vulture and drifts to the ground as the bird wings away over the swamps.

So much for that. The group scales down the outside of the tower and sneaks away into the swamps, backtracking until they rejoin the causeway. Using the maps they found in the lord’s chambers, they follow the path northward until it turns to the east, skirting the edge of the swamp.

The trip is largely uneventful and looks to stay that way as long as the group stays on the path...

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The Horned Dilemma

Plans laid, the group departs the frosty realms and travels along the roads back towards the Giant’s Causeway. The trip is largely uneventful with only a trio of trolls to provide a bit of entertainment for the travelers. Upon regaining the causeway, they turn northeast and ride for a few more days before veering off towards the edge of the vast swamp that separates the blighted plains from the walled city of Ausfang.
As they travel eastward, the terrain begins to descend and the second encounter is as they travel through the foothills. The flying mage reports seeing a largish group of ungern traveling westwards from the swamps. The decision is made to bypass them as there seems to be little profit in engaging the creatures.
More travel brings them to the wetlands that form the transition...

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Missiles of Dismissal

After an overnight stay up the rope in the smoldering feast house and a retooling of spells and tactics, the group returns to the sewers in search of the presumed portal. Slogging to the site of the ambush, little is seen so they decide to press onward. After a brief period, there is the sound of distant buzzing – like that of a giant fly. Recalling that one of the demonic foes was indeed a giant flying maggot thing, they prepare for contact.
Soon enough the flying foe appears and the cleric sends it back to its home plane. The group presses on to the next intersection and is ambushed by a pair of poison-breathing, trident toting demon beasts. The battle is fierce and the missiles of the mage fly frequently as do the flashing blades of various party members...

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Where there is a will, there is a dead person.

The Tormites want the group to return to Baytown and oversee a will reading of one of the more infamous folk to die at the hands of the assassins in the sewers. The antiquities dealer has long been rumored to have shady associates and have trafficked in less-than-reputable goods. To expedite travel, one of the church mages opens a teleportation circle and off the group goes.
They arrive and make their way to the site of the reading, a large feasthall on the western bank of the river. The cleric, paladin and plucky elf watch from the balcony while Lad, Bababobo and the Malformed One scan the crowd from the rear of the place.
The executor and guards arrive, carrying sealed chests and once everyone is in position the reading begins...

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