On the road again…

The group does one final round of head-scratching and decides that it might be time to finally come to grips with the threat rising in the east. With the Vessel of Souls in tow, they board a ship – fight off a swarm of sahuagin – and land near Botkinburg. After a brief visit they journey to see Miles in Ludensheim, pausing to revel in the glory of their restoring him to power. From there, the journey along the Giant’s Causeway proves to be largely uneventful and as the group draws near the swamps, they depart the road and travel overland through the fields of the dead. There, they are beset by a small army of zombies, but the combined efforts of cleric, paladin and helm-toting elf reduces them to so much dust.

From there it is a peaceful journey through rolling fields, skirting far north ...

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I’d rather get some head!

Pausing briefly after the latest tussle for life, the group decides to try thr tried and true approach of using the holy symbol to bypass the wall of writhing soulless elf bodies. Dipping the token into the well of bubbling blood causes the wall to roll back, leaving a 10 foot opening through which the group witnesses a most unique sight.

A large chamber lies before them – open to the afternoon sky, the walls rise some 30 feet, topped with a narrow overhang. Near the middle of the room, a whirling maelstrom of smoky air writhes in place. Near the rear of the room are pillars that crackle with electrical energy. They flank a fountain fed by three dragon heads mounted on the rear wall. A set of mirrors line the floor between the group and the occupants.

The occupants are a quintet of dracohu...

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Roaming in the gloaming

As the group sits and waits for the results of the Vessel of Soul’s interrogation they idly discuss future plans. The interrogation results reveal that the Vessel is herself a pawn of Coburg the Undying, the Horned God’s terrestrial ‘right-hand-man’. Apparently he holds her soul captive and she does as he commands for fear of forfeiting it.

Faced with the prospect of a six month journey just to get back to Grafika, the group decides to see if things closer to home might prove beneficial. But first, time to go on a shopping spree. They travel to the capital and spend many thousands of gold coins as they acquire various and sundry items...

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She is not a unicorn!

The group scouts the area surrounding Grafika and manages to get a partial picture of the workings of the ‘town’. It appears divided into four main camps, and there appear to be two small standing armies to the north and south of the area. A temple complex devoted to Unklar teems with orcs and ungern, and the streets are a mix of races. Despite the racial tensions, an uneasy peace seems to be in effect. Towers are spotted that host roosting vultures similar to those found in the swamp tower and the group is encouraged that this may be the place where the Vessel of Souls was brought.
The group enters the area and no one really seems to play any mind to them as they move into the town center which is full of traders and vendors of various wares, many of which were clearly in the possession o...

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On the road to Grafika

The group tries to harness one of the vultures and equips the ranger with a ring of feather falling – just in case – and launches bird and ranger off the top of the tower. The hapless ranges promptly falls off the vulture and drifts to the ground as the bird wings away over the swamps.

So much for that. The group scales down the outside of the tower and sneaks away into the swamps, backtracking until they rejoin the causeway. Using the maps they found in the lord’s chambers, they follow the path northward until it turns to the east, skirting the edge of the swamp.

The trip is largely uneventful and looks to stay that way as long as the group stays on the path...

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