Plane shifting to Pandemonium, the group locates the guardian angel (Evo) and her companion (not introduced). They attempt to parley, asking Evo about the prospects for looting the dead god’s tomb. With all due respect, of course..
She puts the kibosh on the idea and suggests that they petition whatever gods they have, for she will not open the door without a fight. Her companion nods grimly. The group retreats, then planeshifts back to Waterdeep. There they do their best to get in touch with a god that appears to give a whoop and eventually Abe, brother of Gabe, contacts a divine representative of Azuth. Azuth will work on his behalf, but in return, Azuth demands certain recompense…like a temple to Azuth. Built on the ruins of the temple of Tharzidun, in the middle of the city of Waterdeep. Ah…I see.
Still, Barada is a Lord of Waterdeep, Azuth is well-loved by the wizards at the Arcane College, and Dalliance has a set of +4/+4/+4 bloodstone encrusted mithril chainmail. That and Barada’s Lyre of Building. In the span of about six months, the city has a new temple – and as soon as Abe gets back from his little jaunt, he will be expected to raise it to full glory. Hundreds of thousands of gold coins change hands and local economy booms. Hurray Barada, Lord of Waterdeep! Bringing the pork home!
Back to Pandemonium, where the gods open the door for our intrepid group. The door happens to be Evo herself, and each member in turn enters her – while the green skinned companion looks on in bemusement. The group finds itself in a large ruined hall – with two music playing feather-winged elf-snake people.
The group tries to parley, but the elf-snakes are a bit deranged and paranoid and attack. They are slain in very short order and the group presses on to a new area – much the same as the first, but the elf-snakes are finger painting. Once again, the prospect of parley is brought forth and this time there is enough sanity present to allow a discussion. The elf-snakes agree to bring the group before the god, so they may petition him directly.
The group is directed to a large cavern – picking up another two snakefolk along the way – wherein rests a very large man. This is the imprisoned god they seek, and once again they attempt to parley. The god tells them that he will only surrender the fragment of his soul that they seek if they can wrest it from his rapidly cooling corpse. With that he attacks.
Dalliance whirls and uses her staff of power to erect a wall of force behind the party – sealing them into the room with the enraged god – but preventing the two front war scenario from developing. The group surges to the attack and powerful magic is deployed on both sides. Finger of Death claims NIl and Abe is pummeled into pulp with a giant hammer. The rod of resurrection is deployed and the fallen stand again. The deity seems impervious to physical attack and it is only the arsenal of Dalliance’s magic missile spells, deployed from rings and staves and the mage herself that turns the tide. The god is slain and his soul is stolen! While his despairing followers look on, the group spends a few minutes looting everything of value before departing back to Waterdeep.