Heading through the hall of losers, the group opens a door into the playing field. The spectator’s seats look as abused as the rest of the area and the presence of a large tentacled fungus doesn’t really do a lot to reassure anyone. Slap a wall of force over that fungus and the party is off to explore the team rooms.
Interesting equipment and a trio of demons complete the experience. The battle rages for a while but eventually two are downed and the third flees the scene. The group tries to bypass a pair of very stubbornly locked doors and resorts to passwall spells to accomplish the goal.
A long hallway brings them to what they are sure is the object of the quest – the demon called Blasphemy. The door is opened, but the way is blocked by a blade barrier. As the group watches, the demon materializes in the middle of the whirling death blades. While the rest of the group tries to figure out how to bypass it, Nils teleports into the room, planning on executing a surprise attack from the rear. Instead, he is unpleasantly surprised to find the six-armed demon creature is not where she appeared to be, but is within striking distance. Strike she does and NIls is down, bleeding to death a few seconds later – before the group has had much of a chance to do anything.
The barrier comes down and some of the party enters the room to do battle with the marilith and the nalfeshnee. The battle is pitched – and the damage is intense. Nils is prodded back to life by Barada – and the spells and potent magics fly. Blasphemy deals terrible damage and endures the same while the nalfeshneee is disintegrated. Eventually she retreats and the party quickly takes advantage of the opportunity to flee as well. They pause to lob a fireball into the scriptorium and mass teleport away. They rest a few days and divvy what treasures they have accumulated – including the map of the abyss and the seeds of potently evil magics. What to do now? Return in an attempt to complete the task, or find something else? Yes… Death for us all