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The intrepid adventurers make ready to face demonic troubles, as well as more mundane concerns…they appear to be plummeting towards the Bastion at an alarming rate.
Taking wind form allows them to gain access to the “landing pad’ and quickly erect a wall of force. This seals out most of the demons, but leaves a retriever – a personal minion of a demon prince – trapped inside the dome with the party. The battle is short and brutal. The group then uses the shard of the godsoul to gain entrance to the inner pocket plane, windwalking past a quartet of demon/dragon hybrids and an interdimensional anemone.
They enter and survey a myriad of trees each which bears a constellation of developing souls. They spend a few moments in contemplation, then reverse course and flee for just a bit more preparation.
They return within a dozen hours and repeat their journey. This time there are no demons on the landing. They enter and plummet past the inter dimensional anemone.
They enter again, but this time the quartet of dracodemons is inside and waiting for them. The group decides to remain in wind form and tries to lose the quartet in the caverns that lie past the entrance. They happen upon what appears to be a crudely animated dragon skin, much as if two small children were wearing it like an overcoat. At the sight of it, the dracodeons turn back. This freaks the group members out in a major way, and they flee faster. Eventually they find a space to assess the situation, and finding that there is no time like the present, they use the soul shard to gain entrance to the inner chamber.
Therein they find a huge red demondragon bathing in a shower of soulstuff, exhilarating in the experience. Behind it stands an iron tower, and upon that tower stands a figure. The dragon offers the group death or immortality, and the group chooses – after an excruciatingly long moment of soul-searching, it may be noted- to attack.
The battle is intense, but in the end it comes down to Nils, wielding the Holy Dragonbane Greatsword of Vengeance, vs the dracothingy while the rest of the group acts as decoys, heals the fighter, attacks the tower – a minor epic in and of itself, involving dracodeonic kobold bard and a demodragon. The latter chases Barada and is disintegrated by Dalliance, while the former falls victim to a nicely timed Drown spell cast by Shlomo the Druid.
Meanwhile, the battle with the dracodemon rages on. Several party members are battered to the doorstep of oblivion, but then Abe is stomped to death, then a few seconds later Nils is slain. All seems lost until Barada is volunteered to wield the sword. Ron’j! carries it over to him and the reluctant hero strikes a blow that nearly severs the beast’s leg, and it begins to topple in an agonizingly slow and excruciatingly loud arc towards the knee-deep pool of soulstuff…

With fragment of godsoul in hand, the group does some more investigating with sources extra-planar. It is revealed that travel to the positive material plane is fraught with peril. The life force is so strong that eventually one will swell up and explode.
More investigating reveals that there are spells that may exist, but they would probabky be used by demonicy sort of folks. This bit of information is imparted by the plane hopping sumo frog, who appears to Dalliance and strikes a bargain. He will aid the group against the demons, but he seeks the head of the creature. Luckily, the group has a bone to pick with the creature revealed to be in posession of the arcane script. Said critter is in undermountain.
Amidst groans of grudgery it comes to light that teleporting in is impossible, but perhaps one might try to plane shift in, but inthe end it is decided that doors are good too.
They enter and run across a pair of powerful demons that are dispatched swiftly. A short time later they run into the six armed horror. While Dalliance does her best to dispatch it swiftly, it still manages to wreak terrible damage on the party, though it is unable to flee and so expires. At the last, the frog strikes, though to no real effect, and the group is incensed at his cowardice…or ineptitude, at least.
Some time passes for research and preparation by way of constructing self-torture devices in order to avoid explosions of life. Then, they are off to the positive. The fortress is spotted and the landing strip is crowded with demons…

Plane shifting to Pandemonium, the group locates the guardian angel (Evo) and her companion (not introduced). They attempt to parley, asking Evo about the prospects for looting the dead god’s tomb. With all due respect, of course..
She puts the kibosh on the idea and suggests that they petition whatever gods they have, for she will not open the door without a fight. Her companion nods grimly. The group retreats, then planeshifts back to Waterdeep. There they do their best to get in touch with a god that appears to give a whoop and eventually Abe, brother of Gabe, contacts a divine representative of Azuth. Azuth will work on his behalf, but in return, Azuth demands certain recompense…like a temple to Azuth. Built on the ruins of the temple of Tharzidun, in the middle of the city of Waterdeep. Ah…I see.

Still, Barada is a Lord of Waterdeep, Azuth is well-loved by the wizards at the Arcane College, and Dalliance has a set of +4/+4/+4 bloodstone encrusted mithril chainmail. That and Barada’s Lyre of Building. In the span of about six months, the city has a new temple – and as soon as Abe gets back from his little jaunt, he will be expected to raise it to full glory. Hundreds of thousands of gold coins change hands and local economy booms. Hurray Barada, Lord of Waterdeep! Bringing the pork home!

Back to Pandemonium, where the gods open the door for our intrepid group. The door happens to be Evo herself, and each member in turn enters her – while the green skinned companion looks on in bemusement. The group finds itself in a large ruined hall – with two music playing feather-winged elf-snake people.

The group tries to parley, but the elf-snakes are a bit deranged and paranoid and attack. They are slain in very short order and the group presses on to a new area – much the same as the first, but the elf-snakes are finger painting. Once again, the prospect of parley is brought forth and this time there is enough sanity present to allow a discussion. The elf-snakes agree to bring the group before the god, so they may petition him directly.

The group is directed to a large cavern – picking up another two snakefolk along the way – wherein rests a very large man. This is the imprisoned god they seek, and once again they attempt to parley. The god tells them that he will only surrender the fragment of his soul that they seek if they can wrest it from his rapidly cooling corpse. With that he attacks.

Dalliance whirls and uses her staff of power to erect a wall of force behind the party – sealing them into the room with the enraged god – but preventing the two front war scenario from developing. The group surges to the attack and powerful magic is deployed on both sides. Finger of Death claims NIl and Abe is pummeled into pulp with a giant hammer. The rod of resurrection is deployed and the fallen stand again. The deity seems impervious to physical attack and it is only the arsenal of Dalliance’s magic missile spells, deployed from rings and staves and the mage herself that turns the tide. The god is slain and his soul is stolen! While his despairing followers look on, the group spends a few minutes looting everything of value before departing back to Waterdeep.

Faced with the potential for a trip to Pandemonium, the group decides to spend some time in investigation. They consult sages, commune with nature, contact other planes, delve into bardic lore and ask the druids for hidden knowledge.

Unfortunately, all this poking and prying into the planes reveals some information. The first bit of information is that some sort of ancient arcane dragon thingy is drinking straight from the font of souls, thus all the soulless children. The next bit of info is that they will need to break into the tomb of a long-dead god to steal something that will allow them to gain access to the soul fountain. Beyond that, they learn that the tomb is guarded by an angelic being of some sort – undoubtedly loathe to allow entry to the tomb.

The final piece of information is that the dragon thingy is not happy with being spied upon, and greatly resents folks trying to find out tings about it. This becomes clear when the group is attacked by a snake-woman-demon thing that attacks Demming, screaming all the while about his bloodline. The battle is swift and fierce. Demming is slain and the fiend attempts to stick a helmet upon his head.

This alarms Dalliance so she turns the corpse of Demming into a child’s wooden letter block. The fiend departs, in a decidedly foul temper. The group remains in a decidedly foul mood, until a strange sumo-wrestler grey frog pops out of the aether and demands to know ‘where did the bitch go?’ Dalliance gestures vaguely and says – out of this plane. The frog follows. The group is puzzled, then paranoid.

They stop to recruit another of Demming’s sect, invoking the name of the great druid to try and summon a replacement. They succeed and prepare themselves for a trip to pandemonium to fight angels and break into the tomb of gods. Good times, good times.

Deciding to investigate a lead from not too long ago, the group troops off into the badlands to investigate tales of children born with no souls.
The phenomenon is verified and Demming pushes for action, as his constituency is most affected.
The group agrees and information-gathering commences. The lead that develops points the group towards a sect of dreamers who believe answers are to be sought in the dream state.
The subsequent investigation finds a dreamhold. The group enters and is told that their inquiries into the font of souls can only be answered by the Prime Dreamer. They awaken her at their own peril.
They advance into what could be perilous peril indeed, were it not for the array of spells they bring to bear. The Dreamer is awakened.
Questions are asked and answered and it appears as though the next stop could well be Pandemonium…..
Oh nooooo!

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