Next up: A babbling mound of mouths and eyeballs!

As the group exits the dwarf and xorn cavern they are attacked by one last crazed dwarf who shouts incoherent phrases until his head is removed from his crazed shoulders. A ledge is found and buttons are noted. The buttons have the same colors as the list provided by the bard. Hmm.
Onward into another room filled with crazed scribbling and some fist-fighting dwarves. Malchor breaks up the fight with a fireball and the last dwarf standing earns an arrow through his throat as the prize. Another button filled panel is the prize.
Into the next room and a pyramid topped with a crazed dwarf shaman that releases a fleshy quivering, howling pile of mouths and assorted eyeballs...

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One ringy-dingy. Two ringy-dingy. Three ringy-dingy.

Proceeding onward, the group explores the room beyond the library and after slaying a devil, proceeds onward into a great banquet hall, whose tables are filled to near-collapse with wonderfully prepared foodstuffs of every possible sort. Therein, they make the acquaintance of the last surviving party member of the group that has penetrated the rings ahead of our heroes. The person in question is a female human bard. The bard is terrified and thoroughly over the entire idea of penetrating the inner circle. When the paladin and cleric of Torm swear they will protect her, but that she must help the party complete their mission – she reluctantly agrees to journey with the group and provide suitable battle music and inspiring chants.

She shares all that she knows about that which lies ahead – g...

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Clever Lever- or – Death by Banner

The group completes the circuit of the outer ring of the vault, battling a pair of lamia and their mirrored pillar of strength reduction. Once the creatures are slain and mirrors are shattered a yellow button is found. Pushing it causes the ring to turn in the opposite direction from the monkey lever room. Hmm. Beyond that another room – trapped and also containing a lever, this time brown.
After the loot is looted, the group casts about for ideas. There is much discussion and thought given and the decision is made to thoroughly search each and every room for more clues. More levers are found and existing levers are pulled and nothing seems to yield a doorway through which to pass though the ring spins and twirls.. The reset lever is pulled and then another and finally a door appears.

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Ode to monkey and medusa

Beyond the door lies a room full of strange iron bars that project from the walls and hang from the ceiling. The only door is in the opposite wall and about 30 feet above the floor. Presumably, one can traverse the bars and reach the far door.The cleric’s map of traps reveals that the entire floor is indeed trapped and the decision is made to send the mage on a scouting mission.

The mage assumes gaseous form and wafts his way across the room and into the opening beyond. He returns a few minutes later with news that the room beyond is occupied by a duo of four-armed mountain gorillas. This seems like a bad enemy to encounter and the mage is sent out again. This time he uses a spider climb spell to climb the walls and hang upside down...

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scrollin, scrollin, scrollin like a river

Finding themselves atop a massive glowing rune covered scroll with caustic ink-geysers and wickedly sharp paper boulders. They spot a huge floating book and a floating …mummy, lich, whatchamahoozit next to it. As the group approaches they note that the book appears to be made of living flesh, though incomplete. As the group prepares for battle, a quintet of rune-carved and flayed horrors appears to menace the party. Attempts to turn the evil beasties prove fruitless and the battle is joined. Living flesh is stripped from Malchor and others and to their horror, the pieces of their skin join to the previously incomplete pages.

Huge magics are unleashed and savage blows are traded...

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