Intrigue and Indigestion

IceElemental

The group trails after the fleeing gas and the techno-cleric uses a homing device to try and locate the vampire-spawn. They spend many minutes circling around, opening doors and exploring areas before realizing that their quarry might just be inside of a statue they passed by. Breaking the stone reveals a cleverly designed ‘coffin’ in which the creature is reforming. They press a flaming flail against the occupant while the rest of the party looks on.

When the satisfaction fades, the question of a missing gnome once again rises to the surface. As they set off in the last direction of travel, the mage uses his robes to track the gnomish migration path...

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But not my axe!

GhostArmor

What to do with Digin’s corpse? The group ruminates and decides that a trip back to the outside is in order. They depart and make their way back to Rosegate House. The noble enclave is still abuzz with tales of the midnight raid on House Vladaam, but it doesn’t seem as though they have been directly implicated. Some quick bargaining is completed and the Inverted Pyramid pulls some strings to get DIgin returned to the land of the living. He is handed a shiny new axe, dusted off and returned to the front of the party. The group makes haste to reenter the warrens, hoping their slender lead is still large enough that they can reach the goal ahead of those who will follow.

Proceeding along, the group enters an older portion of the structure as they ascend...

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This is the pits!

mechanicalman

As the wagon rolls towards the Rivergate district, the ruby armed mage wipers instructions. There will be an attack and the wagon will be tipped over – in the chaos and confusion of the fighting, the prisoners will escape and head towards a manor house from which one of the escaped entities emerged. There they are to determine how the key they stole may be put to use. House Vladaam is bound to start wondering what they were doing in the basement – but they may be busy trying to explain why they have a secret prison down there. In any case, there is bound to be a short period of time where the group will be off everyone’s radar. Jedica suggests they take full advantage of it.

The attack comes and the ‘cultists’ tussle with the guards...

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Twistin’

werewolf_guards

The butler spills the tea and it seems the family in question has been whispered about for years. Lurid tales of demonic blood and whispers of slave trading drift about the Noble Quarter. A bit of reconnaissance is carried out and a plan is carefully concocted, discussed, rehashed, deliberated, refined and recapped. Of course, it promptly goes out the window once they actually gain access to the estate. It seems the ground are protected by guards (noted), dogs (planned for) and werewolves (totally did not see that coming).

This precipitates a running battle through the ground floor of the mansion...

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The best kind of bush…ambush!

ethereal troll

They follow the tunnel, noting that it has been clawed through stone and soil. It is six feet wide and about twice as tall, pointing to a creature of some size having churned through the earth to make a passage that stretches eastward, under Oldtown and towards the Spire. At one point, the passage splits but the group continues straight ahead. The passage splits again – and the group presses onward. Eventually they find themselves in a dead end, so they set about looking for hidden areas…but none are found.

While they search, noises tell of another group coming up behind them, but they head down the nearest side passage and are lost from sight. The dwarves tell of a lamia, a minotaur and a pack of goblins so the decision is made to tail them and attack with surprise, which they do...

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