Following the directions provided by the bard, the group overlands it to the coast of a vaaaaaaast inland sea. They make contact with a fishing village and obtain directions to a larger port town. There they start what becomes a 3 month tour – interrupted only once by pirates – of the inland sea as they wrap their way around the northern shore and towards the city of Treflamme. There they tour towards a vast mountain range on the border of Aglarond. They climb into the mountains (again) and seek the source of the rod tugging. More triangulation, more climbing and a chance encounter with a juvenile silver dragon, more climbing and an avoided encounter with some flying carpeted elves, and finally the group comes to see a mountaintop fortress surrounded by a plain of cloud-like substance...
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Following the familiar tug of the rod, the party wends its way higher into the Giant Mountains. At one stage the pull is northwards, but a few hours later, the pull is eastwards. The group is puzzled, but adjusts course as necessary. Eventually they run across a high sheep pasture tended by a stone giant ‘lad’. The group avoids contact and skulks about for a bit. They move when it is prudent and traverse a long mountain valley used by the giants for raising livestock and farming.
They reach a crossroads, and the rod tugs them towards the mountain peaks located to the east. Deciding to ‘off-road’, the group unlimbers all manner of Fly, Air Walk, Levitate magic and starts moving in a more direct route, narrowly avoiding an encounter with some sort of Hill Giant official retinue...