Monthly Archives August 2015

Snaaaake its a snake! (badger badger badger)

Returning to the room of evil tiles – the group retraces its footsteps but someone is left in the complex, for when they open one of the concealed doors discovered during their last outing they trigger an alarm. While Lad looks for the source of the noise, a dagger sprouts from his thigh and the battle is on. Within twenty seconds, the battle is over and a bugbear lies dead on the floor while the other surrenders.

Brief communication is attempted and while some answers are forthcoming the group is suspicious of the motivation of their captive and ‘persuade’ him to walk in front. While the group is investigating a firepit and piles of straw a commotion rises at the end of the line. The group has been seen by a trio of orcs, and the orcs flee pell-mell.

The group gives chase and ends up fo...

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la-de-dahdy, we likes to party – we blow you up and kill everybahdy…

Venturing within reveals a warren of rooms, ending in a throne room tiled in evil tile bisected by a line of black tiles that are not evil.. Not good perhaps, but not evil. The evil tile paralyzes the first person to set foot upon it. There is a distinct lack of enthusiasm for setting foot upon the tiles. A plan is hatched to defeat the evil tile, and additional exploration is undertaken by the spider-climbing mage. This reveals a series of hidden cells and a passage out of the throne room. Before the group ventures further, the case is made for securing the various unexplored passages. More exploring is undertaken. The results of this inquisitiveness is a trio of gnolls – apparently working as independent contractors for the red hats...

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