Powering through the remainder of the trapped and secret door riddled maze, the group exits into a decorated hallway. Several crawl spaces are discovered and they are explored by the elf, one by one. Hours of crawling around, the group has lost a set of blue gems, but has gained a gem of seeing. They have also spent a ton of time and energy to obtain a magical ring of surprisingly limited power – given how difficult it was to obtain.
In the course of the exploration, the group defeats a chest full of poisonous snakes, an animated giant skeleton is teleported into the area, and a well-hidden and a trapped holding cell are explored. A tunnel is discovered that leads back to a trapped area in the entrance hall.
They go on to explore a temple – dedicated to apparently good religions – that qui...
Monthly Archives July 2017
Girding loins both physical and metaphorical, the group re-enters the ground floor of the skyscraper of evil. They gain access to the lobby and beeline towards the stairs they saw during their last visit. As before, passing within 25′ of a pillar surrounds each party member with a shimmering globe of (individually colored) light. As before, they are swiftly confronted by a demon/devil/extraplanar evil of some sort. The cleric dismisses it in short order and the group presses onward. As they approach the stairs, the way is sealed by a wall of ice that springs up. The cleric is struck unconscious by some foul arcane means The elf counters with a wall of fire – take that! – and as the ice starts to melt, a pair of skeletal horrors land in the party’s vicinity. They do combat with the group...
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