Pressing onward, the group explores a series of rooms and corridors, the first of which is packed with zombies, which the cleric happily reduces to dust. The idea that the Rotting Man oversees a vast complex of tombs is floated amidst exploration and an attack by a dam. Damn the dam! The elf is nearly crushed but the group manages an escape.
An evil altar is found as is a series of coffins and sarcophagi – giving credence to the earlier opinion. The occupants are returned to an inert state and the contents are seized before further exploration is undertaken.
After being sealed in an area by a portcullis, they find a room resembling a lake of fire, interspersed with hanging chains...
Monthly Archives January 2018
The dismayed explorers fall back to more familiar ground, then cast about for some new avenues of exploration. They wander far and near, and then far again. They go up and down and up and down again. They retrace old footsteps and fight a group of ogres and steal all their stuff. Still, even with the murder and robbery, the group feels a bit down. What to do – where to go – and wheredefakawi?
They fight and kill some extradimensional fungi, investigate long hallways that go elsewhere, kill a couple of zombie horses. They identify items, climb ropes and pass time (and gas). They find statues and pools of black water. There are doors and iron skeletons and all manner of whacky stuff.
In the end, it is either press onward or go home. No one wants to go home…









