Once the way out has been established, it is back to investigating dark corridors and apparent dead ends. One such trek leads to a room with a secret door that leads to a secret room with another secret door and a deadly trap. The secret door from the first secret room leads to a second secret room with a second secret door and a a second deadly trap. The third room is different in that there are no secret door s and no deadly traps, but there is a large chute that evokes ideas of corpse disposal.
Ropes are deployed and the lad is lowered into the sloping chute. He reports an intense smell o rotting flesh and gags vigorously. The mage seconds both the smell and the vomit reflex...
Monthly Archives August 2018
Following the unlocking of the podium and the retrieval of the Ring of Wizardry – with the accompanying loss of many points of intelligence on the part of Goldpiece – the group cavalierly vaults into teleport after teleport. They discover that the shifts are not random and may in fact be mapped!
Getting the lay of the land, the group starts investigating hitherto unexplored areas and run into a kennel of hounds. Not just any ole hounds, but hounds from the pits of hell! Hounds that breathe fire and brimstone, that deliver savage bites and bay at ear-splitting volume. Luckily, the group is possessed of a paladin – a paladin that is immune to fiery breath – thanks to a nifty cold sword – and protected from the savage bites of the creatures...









