After several wake and sleep cycles spent exploring the warren of coffin stuffed hallways in and under the frog temple the group decides that they are tired of the scenery and set out on a two day hike that brings them back to the dungeon of graves. Tyeir entry point is different from any of the others they have used so far. A large cavern connects to several passages, and the group eventually comes across and then crosses another underground stream. Beyond the stream, a brief moment of interest as a spectre, wight or whatever it is briefly pops into existence before being blasted out of it.
Further investigation makes it clear that natural dangers are at least as big a danger as the unnatural dangers...
Monthly Archives February 2019
Returning to the froggy temple, the croaking frog and subsequent entrance of the party reveals a temple complex apparently deserted. The slowly bloating bodies of the priests the party dispatched during their escape are still on the floor. The rest of the place seems quiet and the cleric opines that everyone has bugged out.
*shrug*
Back down the stairs and back to the prison and a scanning of the prisoners by the paladins present a slight dilemma. Two of the captives are clearly tainted by evil. But they are helpless prisoners….hmm. Eventually a plan is hatched. The good aligned are escorted back to the steamy cave, and the evil prisoners are provided with a smashed lock and a stern warning. If encountered, they will be slain.
Over the next few days the mage uses his magics to teleport th...









