Descending along the trail blazed by the lazy mage’s traveling eyeball, the group reaches an intersection where the sounds of distant construction are heard. Less noisy hallways lie in the opposite direction. Forming a defensive shell, the mage sets his eye to wandering. He spots a goblin construction team building a stage, a flourishing bazaar with goblins buying and selling a variety of gently used equipment and explores a variety of other areas, including a prison and a barracks. He notes a pair of guards at each entrance, then reverses course to see what lies in the other direction. A rusty hand-pump is all there is time to spy before the spell ends. The group moves onward, eventually passing into a series of unused chambers...
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