Monthly Archives November 2023

Post-Rope Head Trip!

cyclops

Descending from the rope, the group decides more scouting is in order…the place is huge and they don’t want to wear out their boots shuffling to and fro – so Malchor’s glowing head graces the cavernous corridors and high-ceiling hallways. The head flits to and fro and eventually the group finds something they deem interesting and wander in that direction. Along the way, they encounter a group of fire giants bearing the livery of King Snurre. King Snurre? Oh yeah, we murdered him on his throne a few months back. Wonder what his peeps are doing here? Oh – that’s right…they’re dying. The chain lightning spells rip through the armored figures and the one that makes it within melee range is felled. The party migrates onward, eventually running into a large group of zombies...

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Listen to the voices

Bones_Skulls

Malchor has memories of the first massive hall that they enter. It was here on their first journey that they were waylaid by devils and were forced to flee for their lives. This time, a concerted effort is made to avoid the pillars that dot the massive room and travel along the perimeter while they are still airborne. The ole ‘once around’ shows multiple ramps leading up and down as well as interesting looking side passages.

The first stair that they pick ends up about 350 feet above the hall, in a rune-covered room complete with palantir and comfy chair. To gain access they had to remove several seals and unlock several locks. Why so locked? Some head scratching is undertaken, but the room is left for later. Off they go...

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