After some time negotiating with the ruby-armed Inverted Pyramid contact, the group realizes that they’ll have to pony up the funds to get planeshifted to carry out their revenge tour if they want the Pyramid to help. Seems that the group’s utility has waned in light of their abdication of the Banewarrens key. The pyramid is scrambling to find a new attack vector to bring about a shift in the city political structure and they are interested in utilizing the group’s proclivities to bring that about – but the prospect of facing off against vampire(*s?) doesn’t make them very happy.
Other ideas are examined and discarded, and in the end it is news of a newly opened portion of the below-ground dungeons that sets them on their next path.
Renewing their Delver’s Guild memberships, they peruse ...
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