The room of keys is full of keys – most of which are trapped. Taking the untrapped ones and moving on leads them to another room…with more keys. And…another room…with even more keys and finally one last chamber full of keys. At each step, more of the keys are trapped and several are also invisible. Most curious. The party has no time for interesting mysteries and backstory be damned! They just want out.
Along the way it becomes clear that several party members have picked up some sort of wasting disease that is draining their ability scores and health. Eventually they resist the downward spiral and restore themselves thanks to the powers of Balhazor! (all praise his name)...
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