No rest for the confused…

…but rest was not to be. Within an hour of the party bedding down, Thud’s keen nostrils detected the scent of sweaty kobolds. The party springs into overkill action – casting a Cone of Cold into the creeping mass of tiny critters. Tiny critters bearing bags of poisonous spiders, as it turns out.

The party decides to relocate – battling their way towards a previously visited hidey-hole. Dispatching more poison-bearing, ninja-clad kobolds, the party triggers a poisonous gas trap before finally sealing themselves into an archer station for a nap. While the party naps, more kobold try to slip poisonous serpents through the arrow slots and generally make a nuisance of themselves.

After a day and a half in the hole, the party stoneshapes a new doorway and exits into a trap room – a trap triggered by Clifford – who promptly escapes into a party of kobolds. Fleeing that threat – the party regroups – then charges into action. Eventually – they find themselves in some sort of storehouse…

One comment to No rest for the confused…

  • CMdaDM  says:

    What happens next?

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