…but rest was not to be. Within an hour of the party bedding down, Thud’s keen nostrils detected the scent of sweaty kobolds. The party springs into overkill action – casting a Cone of Cold into the creeping mass of tiny critters. Tiny critters bearing bags of poisonous spiders, as it turns out.
The party decides to relocate – battling their way towards a previously visited hidey-hole. Dispatching more poison-bearing, ninja-clad kobolds, the party triggers a poisonous gas trap before finally sealing themselves into an archer station for a nap. While the party naps, more kobold try to slip poisonous serpents through the arrow slots and generally make a nuisance of themselves.
After a day and a half in the hole, the party stoneshapes a new doorway and exits into a trap room – a trap triggered by Clifford – who promptly escapes into a party of kobolds. Fleeing that threat – the party regroups – then charges into action. Eventually – they find themselves in some sort of storehouse…
What happens next?