As the group exits the dwarf and xorn cavern they are attacked by one last crazed dwarf who shouts incoherent phrases until his head is removed from his crazed shoulders. A ledge is found and buttons are noted. The buttons have the same colors as the list provided by the bard. Hmm.
Onward into another room filled with crazed scribbling and some fist-fighting dwarves. Malchor breaks up the fight with a fireball and the last dwarf standing earns an arrow through his throat as the prize. Another button filled panel is the prize.
Into the next room and a pyramid topped with a crazed dwarf shaman that releases a fleshy quivering, howling pile of mouths and assorted eyeballs. Explosive potions are deployed and the arrows fly, but most of the party is stunned into insensibility by the chattering babbling horror before it is slain. Whooo….that was close. Another button panel is revealed.
The group forges ahead, encountering a large golem that radiates heat and gouts steam from its joints. The battle is pitched and once the golem is defeated, it splits open to reveal another smaller golem inside – which promptly teleports away.
The group prepares for an encounter with an undead that they saw earlier in their explorations and after a short but vicious battle they are victorious. A fifth button-studded panel is their reward.
Now, the thinking caps are donned and the clues are discussed. Options are pondered and weighed. Agreement is reached on a solution and the group meanders to and fro pushing the buttons on the various panels in what is hoped is the correct order. The ring spins and once it stops moving, a doorway is revealed.
Cautiously, the group opens the portal to reveal a large hall, tiled in a huge mosaic of a coronation. Enormous doors at the rear and sides of the great hall appear to be made of platinum or another precious metal. Standing on the middle of the hall is the steaming form of the guardian golem.
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