Killing Time
Entering the room, they spy a 12′ tall homunculus in the middle of a room that has been destroyed. ‘Say…aren’t …
Entering the room, they spy a 12′ tall homunculus in the middle of a room that has been destroyed. ‘Say…aren’t …
On second thought – donkeys are fun – so while the humans trail along behind them, the rest of the …
Deciding against leaping through a portal to elsewhere, there is a bit of poking about left to accomplish. A door …
As they investigate the organ room and muse about the possibility of this being a magical gateway, the aforementioned druergar …
Drifting along on the waterway, the group navigates a small set of rapids before entering an enormous cavern that is …
Returning to the scene of the slaughter, it seems clear that their actions have been detected, for the bodies of …
Emerging from the place of security, the intrepid band resumes adventuring in this seemingly endless maze of tunnels, doors and …
Descending along the trail blazed by the lazy mage’s traveling eyeball, the group reaches an intersection where the sounds of …
The hijinks continue. The group wanders near and far, hither and yon, all in the pursuit of the elusive stairs …
Departing the manor house and wondering about whether or not to install some permanent staff in the place on the …
After looking over the maps of the area and getting a generic overview of the region’s history, Malchor tries to …
The statue battle is pitched, but the slow speed of the statuary allows the group to subdivide them using walls …