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Bolstered by the cleric’s ability to step through the planes, the party makes a jump far to the north and …
Bolstered by the cleric’s ability to step through the planes, the party makes a jump far to the north and …
It is decided that a swift report to the guard is in order. It seems likely that anyone important has …
The intrepid party continues its tour of the sewers, investigating main branches as well as quaint little cesspools along the …
The return trip to the manor is strange and eventful, yet uneventful. Upon arriving, the group discovers a stable full …
Pausing in the opening of the chieftain’s cavern the group prepares to launch an all out assault on the camp …
The band of stalwart adventurers, having defeated the strange tentacled abomination and slain the cultists, having defeated the strane drow …
Some bedrooms are investigated and a swarm of children’s toys try to kill the party members and are nearly successful. …
The group payuses to ponder their options. Perhaps there is booty in the sacrificial pit? A rope is illuminated and …
Leaving the village stockade the group journeys through the forest and returns to the mine. They beeline to the hidden …
Slaying the noisy shrooms, the group waits for a bit to see if anyone comes calling. After a few minutes …