Key key key – shadoobie!

The room of keys is full of keys – most of which are trapped. Taking the untrapped ones and moving on leads them to another room…with more keys. And…another room…with even more keys and finally one last chamber full of keys. At each step, more of the keys are trapped and several are also invisible. Most curious. The party has no time for interesting mysteries and backstory be damned! They just want out. … Continue Reading >Key key key – shadoobie!

Like sands through the hourglass…

The passage through the bugbear complex was simple…not complex at all. It appears there is some sort of territorial feud going on ‘twixt bugbear and goblin. This is confirmed in a rare moment of parley, when the intrepid adventurers entered a massive room used as a staging ground for the core of some kind of goblin resistance. What? Who knows. … Continue Reading >Like sands through the hourglass…