The fleeing scout vanishes into the city beyond, and the group is somewhat loath to pursue, given their recent arrival and being uncertain of the ins and outs of the place – which seems quite vast. Here the ceiling is hundreds of feet above the avenues and there is a vast square that the buildings surround. The square is the site of a vast battle, and the tattered remnants of kobold bodies litter the stone ground.
Digin identifies the buildings as being of Stonelost craftsmanship, but there are no clear signs of any sort of dwarfish presence. The entire place is vast and dark, and since the party travels without light it is difficult to get a sense of scale or purpose. The mage resorts to using Blindsight to pick his way across the terrain.
Investigation of the closest intact building results in an attack by kobold spectres. Clearly whatever happened here has left the dead quite restless. Restless and vengeful as well. The parrty makes a mental note to keep an eye on the sprawling urban killing field they leave behind as they enter the avenues leading deeper into the mountain.
Buildings of various size rise towards the roof and doors line the avenue. As they move along, they encounter a stair that leads upwards. The stealthy Fingers creeps along, detects a pack of kobold guards and the group swiftly neutralizes them. They find themselves in a dwarven neighborhood, composed of interlinked apartments laid out in a pleasing grid pattern. This too seems to have fallen victim to a kobold infestation. There are signs of vandalism and the graffiti carries a decidedly anti-beard sentiment.
Investigations reveal traps and mostly looted chambers. As they move onward, there are the sounds of bathers on holiday that echo from the passages ahead. This is odd. Gnomish recon identifies a large swimming/bathing pool, ringed with the dwarvish equivalent of cabanas. By now, Digin is incensed by the treatment of his people’s labors, though he is still mystified as to the location. His people do not have a strong historical presence this far to the south, so is this a lost clan? A moving mountain? Perhaps some space-time fuckery? Digin cares not; it is killing time!
Lightning works wonders on moist bathers and the bathing pool is soon littered with contorted kobold corpses. There is a wholesale retreat while the party reaves through the panicky women and children. It is only the enormous size of the place that ensures any survivors. The party decides to head off in a different direction as the sounds of retreat fade away. They identify a likely location to hole up and do so.
