Low and Behold!(er)
After summing up the sums of gold, the party decides it may be time to plunder the other wing of …
After summing up the sums of gold, the party decides it may be time to plunder the other wing of …
Exploration ensues and interesting things are found: A steambath/hot tub room with magical scrying and teleporting powers; A set of …
Beyond the lizard room, Barada’s prying eyes detect a door of secrecy,. Upon opening, it tries to polymorph him into …
Having eluded the pursuit, the group plots in the darkest of the jungle thickets. Plans are made and rejected, but …
Deciding that the jungle is still interesting as there must be at least a dozen species of blood-sucking insects that …
Deciding after all that plundering that the bloodlust was not quite slaked, the party presses onwards. Seeking and finding more …
Pausing to plunder the chamber of Dillerian horror, the group ventures into a hallway. At the first door encountered, voices …
Backtracking through the rest of the unexplored passages brings the group into a large (slave-holding) room. Multiple manacles line the …
Having trekked through jungles dense and steamy, the group begins to explore a little used cave complex. Along the way, …
After a little bit more dithering, but not too much, the party decides to use a Passwall to bypass the …
…and after a while it is decided to adventure onward in the hopes of finding a secret escape hatch of …
Departing Thudheim, the group decides a new path is in order, in order to dodge the Beholdertoll. Venturing along the …