Door. More? More door!
Deciding after all that plundering that the bloodlust was not quite slaked, the party presses onwards. Seeking and finding more …
Deciding after all that plundering that the bloodlust was not quite slaked, the party presses onwards. Seeking and finding more …
Pausing to plunder the chamber of Dillerian horror, the group ventures into a hallway. At the first door encountered, voices …
Backtracking through the rest of the unexplored passages brings the group into a large (slave-holding) room. Multiple manacles line the …
Having trekked through jungles dense and steamy, the group begins to explore a little used cave complex. Along the way, …
After a little bit more dithering, but not too much, the party decides to use a Passwall to bypass the …
…and after a while it is decided to adventure onward in the hopes of finding a secret escape hatch of …
Departing Thudheim, the group decides a new path is in order, in order to dodge the Beholdertoll. Venturing along the …
Venturing deeper into the tomb, the party quickly explores the two obvious avenues available to them and finds little to …
In the midst of bemoaning the loss of Lord Lubboch and pondering the probability of procuring another Parker, the group …
Barreling into the dusty tunnel complex, the group find its way blocked by a large pit and a large flesh …
With rod-bits in tow and headed toward Thudheim, the group (Barada) suffers a serious setback. One morning when awakened – …
…the party had successfully snatched a rod bit from the hair of the matron of honor and fled back to …