Category DND Blog: EFK Saga

Its a small world after all…

stonegiant

On second thought – donkeys are fun – so while the humans trail along behind them, the rest of the elves ride the donkeys to the R & R spot, then deploy eyeballs the following ‘morning’. They find a gymnasium, a bunch of cave bears and an empty throne of very large size. The eye presses on and investigates further.

A series of cliffs surround a large mithril spire…and floating above the spire – enclosed in a bubble of magic – is a tiny castle. Scuffling around the bottom of the cliff-lined depression in the stone is a large and muscular stone giant.

The group eventually arrives in the flesh and makes contact. The giant informs them that his family lives down here – but he seems utterly unaware of the tiny dwelling floating above him.
The group talks for a while and then parts ways with th...

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Don Quihote, Don Quipunche

UmberHulk

Deciding against leaping through a portal to elsewhere, there is a bit of poking about left to accomplish. A door here, a ruined room there…an invisible frog-critter that removes the top of Malchor’s head after shrugging off the effects of a potent lightning bolt…another few days up the rope. After the mage’s second death in as many weeks, there is talk of teleporting out of the area, since Goldpiece’s loincloth has burst a strap and cannot be worn. He would like to fetch a different set of armor to continue the quest. When the mage tries, it is only through luck and sheer power that he avoids being disassociated and spread around the cosmos as a fine mist. Looks like teleporting isn’t going to work...

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Angry bedsheets of doom

ps

Drifting along on the waterway, the group navigates a small set of rapids before entering an enormous cavern that is heavily enchanted to resemble the outdoors. A breeze blows, carrying with it the scent of the forests that stretch into the distance. Though the sky seems real enough, the discerning eyes of the wizards reveal that the ceiling is only 50 to 60 feet overhead. Most puissant magics indeed!

The boat passes along a heavily wooded shore, where elvish archers stand on guard stop towers that run parallel to the river’s passage. The party’s boat slides under a bridge atop which sits a green dragon – with a sword protruding from its skull. Despite the sword, the dragon seems to be quite alive...

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Black Muddy River, roll on forever…

drider

Returning to the scene of the slaughter, it seems clear that their actions have been detected, for the bodies of the slain are missing and there is a palpable sense of emptiness, as though the area has been vacated.

They pass beyond the last remaining door into an area that must be a sort of prison, judging by the barred cells and the fact that there are prisoners still imprisoned within the cells. One of the prisoners was kidnapped from the streets of HIllsfar while working as a lamplighter, one is a hobgoblin, one is a dead tentacled brain, and three are male drow that appear to have been lashed to within an inch of their lives…perhaps guards that should have stopped the party? *shrug* Moving on...

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How now brown drow.

Drow

Emerging from the place of security, the intrepid band resumes adventuring in this seemingly endless maze of tunnels, doors and rooms full of either nothing or attempted murder.

They begin by examining the scene of the recent battle, scooping up all loot that seems to be worth scoping and investigating the locale. They run across a pair of rust monsters and slay them before examining a long hallway of increasingly dense spider webs. Eventually the occupants are found and set afire. They also engage and slay a set of animated stone column-golems and poke around in a dead end. Following up on the contact made earlier, they use the drow’s intel to prepare for and destroy a beholder in the service of one of the warring factions...

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