Category DND Blog: EFK Saga

Hi ho, hi ho…down the stairs we go…

elfspider

Descending along the trail blazed by the lazy mage’s traveling eyeball, the group reaches an intersection where the sounds of distant construction are heard. Less noisy hallways lie in the opposite direction. Forming a defensive shell, the mage sets his eye to wandering. He spots a goblin construction team building a stage, a flourishing bazaar with goblins buying and selling a variety of gently used equipment and explores a variety of other areas, including a prison and a barracks. He notes a pair of guards at each entrance, then reverses course to see what lies in the other direction. A rusty hand-pump is all there is time to spy before the spell ends. The group moves onward, eventually passing into a series of unused chambers...

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Where are the stairs?

manticore

The hijinks continue. The group wanders near and far, hither and yon, all in the pursuit of the elusive stairs they have heard exist. A few more days exploring has them talking to the skeletal, severed torso of a halfling chained to the wall of an alcove. He tips them to the presence of a secret wizard school or something that apparently exists somewhere below this area.

They enter a large room and are attacked by a trio of manticores, which are swiftly slain. While the room is explored for secret doors and whatnot, the wizards set about preserving various monster bits for resale or trade at a later time. During the ongoing investigation of the manticore nests, the group becomes aware of a large floating eyeball observing them from the doorway...

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Buuuuuurn!

braininjar

The statue battle is pitched, but the slow speed of the statuary allows the group to subdivide them using walls of force, so they can be dealt with in relative ease. While Gutboy acts as bait, the rest of the party pummels them with various missile weapons and spell effects, until they are reduced to rubble.

The well opening unlocks, the lid is pushed aside – and after a return to the outside to try and recoup a bit – the group scouts the entrance to the next level. A set of whirling death blades proves troublesome, but eventually the central spindle is stoneshaped and the cuisinart of death is jammed. A large room with unlit braziers, and a statue of a crouching tiger is all that seems to be therin. A wide hallway set with slab-doors is dominated by a large carving of a scarab...

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Moar Dragons!

dt
Acting on a hot tip from Pearsay, the group is teleported a vast distance to the Troll HIlls. The information given is that a red dragon has been attacking caravans along the dragon coast. Pearsay is less interested in the economic costs, but sees an opportunity for the group to tweak the nose of the noble houses of nearby Amn, whose nobles have raised an army and are pursuing the dragon. The plan is to beat the army to the l;air, collect the choicest loot and depart.
Use of clairvoyance and teleport allows for rapid movement, and after a few days of flying, teleporting, hiking and scouting, the intrepid adventurers are high on a ridgeline, looking down into the vastness of the Giant’s Plain...

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Stomp the Swamp

black_dragonFollowing the successful raid on the frozen lair of the white dragon of the north, the party pivots to the swampy southland in an attempt to gain some more cohesion and inter-party coordination as they integrate the two newest members.
The tip from Pearsay is about a black dragon living in the swamps that has taken to raiding the southern trade route between Cormyr and Sembia. The party swings into action and spens about a week scouting the swampy area before finding the dragon’s locale. Intelligence reports make note that the dragon uses troops in his attacks, so clearly this is no ordinary beast.
Identifying the nearest troop barracks tells them that they have a limited amount of time to engage the creature before reinforcements might arrive...

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