Category DND Blog: EFK Saga

Turn your exams over, you may begin…

Walking as wind, the group swoops about the island and enters the castle courtyard. There they see a small army of giants in armor, performing some sort of military drill. A tower overlooks the courtyard, and the eyestalk of a beholder is seen protruding from one of the arrow slits. Beyond the entry gate and murderholes and whatnot are a series of large interconnected buildings that open onto the courtyard in two places. The one furthest from the entrance, and beyond the giants smells strongly of Nightmare.
The closer, less smelly entrance is taken and the group explores a great hall, cellars, and stairs to an upper floor. There they encounter an iron golem...

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Midlife Crisis

The group basks in glory and relative safety, wealth, comfort and the trappings of power. Boooooooooooooooring! What happened to the good ole days of pooping into a bag and hoping you didn’t end up eviscerated? Once you have battled gods and slain them, after restoring life to the world as you know it…the mundane encompasses pretty much everything.

Still, odd rumors pop up from time to time and if strange enough they may whet the appetite for adventure. One such rumor involves a test set forth by the gods themselves, to separate the wheat from the chaff. The group investigates and the trail leads from minstrel to bard, from bard to sage.

Locating the sage takes a bit, but reaching him is a matter of a teleport circle – and the group arrives to ask questions...

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Achy Breaky Heart!

As the dragon’s body crashes to the ground in a tremendous wave of unborn souls, the group pauses for a moment to see what carnage has been wrought. They examine the slumped form of Abe and the battered body of Nils and sigh as they deploy the Rod of Resurrection…and not a moment too soon it seems for the dragon’s still beating heart bursts forth from its chest in a gory shower of viscera. It is some form of demon – one that calls forth its weapons and burst into flame with an audible ‘whump’. As its weapons materialize, all the soulstuff in the room is drawn inward towards those terrible weapons and when the demon bellows its battle cry – the group is sore afraid...

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Soul Shakedown Party

The intrepid adventurers make ready to face demonic troubles, as well as more mundane concerns…they appear to be plummeting towards the Bastion at an alarming rate.
Taking wind form allows them to gain access to the “landing pad’ and quickly erect a wall of force. This seals out most of the demons, but leaves a retriever – a personal minion of a demon prince – trapped inside the dome with the party. The battle is short and brutal. The group then uses the shard of the godsoul to gain entrance to the inner pocket plane, windwalking past a quartet of demon/dragon hybrids and an interdimensional anemone.
They enter and survey a myriad of trees each which bears a constellation of developing souls...

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Stay positive!

With fragment of godsoul in hand, the group does some more investigating with sources extra-planar. It is revealed that travel to the positive material plane is fraught with peril. The life force is so strong that eventually one will swell up and explode.
More investigating reveals that there are spells that may exist, but they would probabky be used by demonicy sort of folks. This bit of information is imparted by the plane hopping sumo frog, who appears to Dalliance and strikes a bargain. He will aid the group against the demons, but he seeks the head of the creature. Luckily, the group has a bone to pick with the creature revealed to be in posession of the arcane script. Said critter is in undermountain.
Amidst groans of grudgery it comes to light that teleporting in is impossible, but...

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