Returning to the lair of the mind flayers reveals that the expected has happened. The surviving occupant has found a less hazardous space to occupy, and the loot has been looted. The group presses on, ascending a short stair to a landing and two doors. Neither is trapped, both are locked, and one is guarded by a spell-absorbing protection. One door is knocked open to reveal a dusty room, with a trap within. Demming hurls a missile from his necklace into the room and they pull the door shut.
While the fire burns, the group continues to scout the doors. The first two are barred and as the group then doubles back to the burnt room they think they hear a door creaking behind them. A quick and paranoid pause, then a peek into the hallway...
Category DND Blog: EFK Saga
After defeating the door guards the group presses on down a hallway – Detecting Traps and Thoughts. No traps, but some thoughts are picked up on the radar and the group bursts into a room.
There they see a golem surrounded by a shimmering soaplike bubble. Oh, and a heavily tattooed ogre. Ron’j! charges and attacks and meets with a repulsion sphere that bounces him back to the party. Turns out that is a spellcasting ogre. Hmm.
The golem ogre duo is joined by a pair of mind flayers, and this alarms Dalliance greatly. She casts phantasmal killer and slays the ogre. The group suffers a Psionic Blast attack that panics Nils and Ron’j!, causing them to depart the scene at high speed. Hmm. This is looking grim. Right. OSR!
They flee down the hallway and Dalliance uses her Staff of Power to erect ...
Read MoreThe diving dragon unleashes a fireball of epic proportions and follows it up with a massive bolt of electricity that melts the surface of the iron cube where it strikes.
Where it strikes is the trio of Dalliance, Abe and Nils. The trio dies – though Dalliance has her ring of nine lives and she pops back up – hale and hearty. She blasts away at the draconic monstrosity while the rest of the group scurries about and ends up disintegrating it. Zot!
The group scrapes up the remnants of the fallen and departs via a scroll-enabled gate. They return the dead to life and invest a tenday or so bouncing about while seeking magic items to replenish those consumed by the dragon’s attack...
Read MoreThe group moves across the face, using Demming to transport via plants, then teleportation circling the rest over to him. Alas, this is one of those times where Demming de-bushes next to a predator – a steel lion. It attempts to savage him, and he attempts to flee. Demming succeeds, and the cavalry appears…and gets a little mauled. Ron’j! dons the gloves of rusting and starts slapping the lion. It starts ripping him into bits. The group rallies and defeats the beast. Ronj hovers near death for a bit, but the group manages to make all hale and hearty.
Then, it is over to the next face. Some levitations and scouting reveals a large crevasse/cave, a bolted-togehter looking tower, a lot of grasslands and at one point a blue dragon, or two.
Further scouting/divination by Demming reveals the p...
Following another self-imposed exile, the group returns to a changed land. Their influence is waning in Shadowdale, and the prolonged bout of stability is bad for the adventuring biz. Luckily, there are always old friends who are getting sucked into interesting things and it is the news that ole Stumpy is having troubles that provides a raison d’etre.
It seems that the Stumpmeister has had his forge master killed and corpse-robbed, by a large steel lion no less. The omens are ominous and the portents are portentious, for the trail leads off of this world and into the outer planes.
Within days the group has made its way to the plane of neutrality and into the city of Rigus. In the warlike city, they ask questions, and eventually spot one of the steel beasts that was described to them...









